Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »

Welcome to Software Development on Codidact!

Will you help us build our independent community of developers helping developers? We're small and trying to grow. We welcome questions about all aspects of software development, from design to code to QA and more. Got questions? Got answers? Got code you'd like someone to review? Please join us.

Activity for cuzzo‭

Type On... Excerpt Status Date
Comment Post #289861 No way that was actually the problem. Changeing `int vertexSizeBytes = (posSize + colorSize) * floatSizeBytes;` to: `int vertexSizeBytes = (posSize + colorSize + uvSize) * floatSizeBytes;` Completely fixed everything.
(more)
7 months ago
Edit Post #289855 Post edited:
7 months ago
Edit Post #289855 Initial revision 7 months ago
Question How do I properly render a quad in OpenGL using a GL_TRIANGLE_STRIP primitive?
I am currently working with LWJGL and the obstacle I face right now on my project is rendering textures to a cube, e.x a set of 8 vertices with position, color, and UV information. For now, I am starting off simple with a single 2D face however it's not exactly correctly rendered. I believe I am clos...
(more)
7 months ago
Comment Post #287551 anywhere from 768 to a few/several thousand. It can range based on a render distance value e.g how many chunks to render at one time. chunks being 16x16x320 and having 256 unique 2D x,y values (16x16).
(more)
over 1 year ago
Edit Post #287551 Post edited:
over 1 year ago
Edit Post #287551 Post edited:
over 1 year ago
Edit Post #287551 Post edited:
over 1 year ago
Edit Post #287551 Post edited:
over 1 year ago
Edit Post #287551 Post edited:
over 1 year ago
Edit Post #287551 Initial revision over 1 year ago
Question How to proportionally convert a number in the range of -1 and 1 to a number in the range of 0 and 319
I have float noise values, between -1 and 1, for every x,y coordinate in a 2D area and I am trying to convert that to a whole number between 0 and 319 which represents a vertical z coordinate to render. For example, ``` -1 = 0 and 1 = 319 but 0.12345 = ??? ``` How would I go abou...
(more)
over 1 year ago
Comment Post #287514 But to my understanding, all you need to do is divide two numbers together. It looks like pandas has a way to do that with sets here: https://www.tutorialspoint.com/how-does-pandas-series-div-method-work. But if you just need to individually divide 2 numbers I don't see why a utility function wouldn'...
(more)
over 1 year ago
Edit Post #287514 Post edited:
over 1 year ago
Edit Post #287514 Post edited:
over 1 year ago
Edit Post #287514 Initial revision over 1 year ago
Answer A: Built-in way to compute coefficient of variation in pandas
There's very little information to go off of here but to me the built-in function you need is division which is already built in to any language. Unless you are unable to use `df.std() / df.mean()` for one reason or another, you could make a simple function yourself that divides the two numbers and r...
(more)
over 1 year ago
Edit Post #287513 Post edited:
over 1 year ago
Edit Post #287513 Initial revision over 1 year ago
Answer A: Replit particles push instead of being background
You will find the solution by playing with the demo that's linked on the github page. More specifically by playing around with the interactivity settings.
(more)
over 1 year ago
Comment Post #287498 Thanks for the response, the image file is 512x512 and the texture is 16x16 (everything else is transparent given its a png. plan is to put more than one texture on it.) I am unaware if it needs to be in a vectorial format or if JavaFX does it differently but to give background when retrieving the te...
(more)
over 1 year ago
Edit Post #287498 Post edited:
over 1 year ago
Edit Post #287498 Post edited:
over 1 year ago
Edit Post #287498 Post edited:
over 1 year ago
Edit Post #287498 Initial revision over 1 year ago
Question How would I avoid textures being blurred when mapped to a TriangleMesh?
I am making a game using JavaFX and the Fxyz library. I have chunks which are made of `Point3D`'s, these points are then passed to a ScatterMesh and that is used to generate a TriangleMesh so I can map textures to it. Which is what the below code does: ``` //Cube object extends Point3D pri...
(more)
over 1 year ago
Edit Post #287404 Post edited:
over 1 year ago
Edit Post #287404 Post edited:
over 1 year ago
Edit Post #287404 Initial revision over 1 year ago
Answer A: How would I fix my IntelliJ IDE? It cannot open and re-installing does not work.
While I removed the `-javaagent` argument from the vmoptions file within my Program Files, it persisted in my roaming AppData folder and that seems to be what the IDE was referencing, not the main bin. I believe this link explains what happened: > Please note that custom .vmoptions file created...
(more)
over 1 year ago
Edit Post #287384 Post edited:
over 1 year ago
Edit Post #287384 Post edited:
over 1 year ago
Edit Post #287384 Initial revision over 1 year ago
Question How would I fix my IntelliJ IDE? It cannot open and re-installing does not work.
So I was looking around for some async solutions and I found one on github, https://github.com/electronicarts/ea-async I follow the setup instructions for maven. Only to realize it didn't work (I didn't realize the last time it was worked on was a few years ago and I did not completely know what I...
(more)
over 1 year ago
Edit Post #287362 Question closed over 1 year ago
Edit Post #287362 Post edited:
over 1 year ago
Edit Post #287362 Post edited:
over 1 year ago
Comment Post #287364 Apologies, I may have not been as clear as I wanted to be. All chunks are at the same Z coordinate. However as chunks are created and loaded around a player, they eventually cross the x and y axis. I am trying to think of a solution that accounts for the eventual transition from a negative coordinate...
(more)
over 1 year ago
Comment Post #287362 It will only load the chunks with positive coordinates since at some point it will encounter an axis and go negative.
(more)
over 1 year ago
Edit Post #287362 Post edited:
over 1 year ago
Edit Post #287362 Post edited:
over 1 year ago
Edit Post #287362 Post edited:
over 1 year ago
Edit Post #287362 Post edited:
over 1 year ago
Edit Post #287362 Initial revision over 1 year ago
Question How would I go about chunk loading around player in a 3 dimensional cartesian coordinate space
So I am in the process of creating a voxel sandbox survival game (minecraft clone) in javaFX. I am at a point where I need to come up with a way to load the chunks in my surrounding given a render distance setting. At first I thought this was a simple as iterating through the chunk coordinates in ...
(more)
over 1 year ago
Edit Post #287327 Post edited:
over 1 year ago
Edit Post #287327 Post edited:
over 1 year ago
Edit Post #287327 Initial revision over 1 year ago
Answer A: Why is IntelliJ not finding these modules?
After removing `eu.hansolo.tilesfx` from the auto-generated module-info everything worked fine. It seems that tilesfx was dependent on the libraries that were "missing". I am not really sure why it was generated in such a way or why those libraries couldn't be used but it seems its all fixed.
(more)
over 1 year ago
Edit Post #287325 Post edited:
over 1 year ago