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Posts tagged OpenGL
I am currently working with LWJGL and the obstacle I face right now on my project is rendering textures to a cube, e.x a set of 8 vertices with position, color, and UV information. For now, I am st...
TL;DR: How to pass a interpolated double vector, such as a dvec2, from the vertex shader to the fragment shader? I have a vertex shader. In this the output variable out vec2 uv; is set. And i have...