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Q&A What gets allocated on the stack and the heap?

"Stack vs heap" is a common over-simplification and not really a meaningful one, since those two areas have quite different, specialized uses. And no, those are not the only memory regions used by ...

posted 4y ago by Lundin‭  ·  edited 4y ago by sth‭

Answer
#4: Post edited by user avatar sth‭ · 2020-10-04T15:11:41Z (about 4 years ago)
  • "Stack vs heap" is a common over-simplification and not really a meaningful one, since those two areas have quite different, specialized uses. And no, those are not the only memory regions used by your program.
  • To understand where variables end up, we must understand how a computer works. Physically, computer memories consist of:
  • - Registers (fastest, restricted amount)
  • - Cache memory (fast, optional)
  • - RAM memory,
  • - ROM memory (possibly slow)
  • - External memories (very slow, lots of storage capacity).
  • This holds well for all computers from tiny microcontrollers to PC/desktop ones. "RAM" is a widely but sloppily used term, in this context it actually means read/write memory, which is volatile and loses its data during power down. Whereas ROM could either be a read-only part of the physical RAM memory, or it could be on-chip, non-volatile EEPROM or flash memory. External memories are things like hard drives, memory cards, extended parallel address buses, serial memories etc that have to accessed through some manner of bus interface.
  • During optimization, a compiler tries to store as many variables as possible inside registers. Usually this is what happens with local scope variables. It's only when the compiler runs out of registers or when variables turn too large (such as arrays) that it needs to store them in RAM instead.
  • Regarding cache memories (if present): all variables stored in RAM may be loaded into data cache memory, which gives faster CPU access. This is handled by the CPU hardware, which predicts that certain areas of memory might soon be used and fetch those to cache in advance, while the CPU is busy executing something else. For example if we do a calculation repeatedly inside a loop, the array used by the loop is a likely candidate to end up in cache, given that it is allocated in adjacent memory cells.
  • In RAM, we typically have four different regions: the stack, the data section, the bss section and the heap.
  • **The stack** is what a compiler normally uses automatically when it runs out of registers. Registers + stack are therefore referred to as _automatic storage_, meaning they are handled automatically by the high level language compiler. The CPU has instruction support for handling that area of memory through a _stack pointer_ (often named "SP"), which keeps track of how much stack that is currently used and where the next free memory cell is. Parameters and return values used during function calls have automatic storage too, stored in registers or on the stack based on the system-specific rules known as _calling convention_, that also specifies if the caller or callee is the one responsible for storing parameters. The stack is usually restricted to a limited amount of memory per program/process, so allocating very large objects in local scope with atomatic storage is a bad idea, that could lead to stack overflow when the program runs out of stack memory.
  • **The data and bss** sections is where variables with _static storage duration_ go. All variables that must persist throughout the execution of the whole program end up in these sections, such as for example "global variables". All such variables that are explicitly initialized by the programmer to a value end up in the data section, and those who aren't explicitly initialized or initialized to zero end up in the bss section, where every variable is zero-initialized during program start-up.
  • **The heap** (sometimes called "free store") is a specialized area, either used when the amount of memory needed isn't known at compile time or when large amounts of memory are needed. Memory allocated on the heap is called _allocated storage_ or _dynamically allocated memory_. It is not commonly used in low-end systems like microcontrollers, since such systems are deterministic, but also since dynamic allocation is often handled by the OS through API functions, so that multiple processes may co-exist and share RAM, requesting more memory from the OS when needed and handing it back when not needed.
  • In compiled languages such as C or C++, dynamic allocation is handled explicitly by calling functions like `malloc`/`free` or operators `new`/`delete`. Failing to free up heap memory through a bug is known as a "memory leak". Standard libraries particularly in C++ use dynamic allocation extensively for standard container classes. Higher level byte code or interpreted languages like for example Java, use heap memory even more often, handling dynamic allocation automatically by the compiler. This means that the programmer doesn't need to worry about where variables are stored, but also that they don't have to worry about memory leaks, since a separate thread known as the garbage collector is responsible for freeing up heap memory no longer used by the process.
  • In addition to the above mentioned read/write segments, variables can also end up allocated in a read-only data section, commonly called "rodata", which may be located either in RAM or ROM depending on system. And in some cases, read-only variables, numeric constants, strings etc end up allocated with the program itself, in the executable code which typically resides in a section called "text", which is always stored in ROM.
  • "Stack vs heap" is a common over-simplification and not really a meaningful one, since those two areas have quite different, specialized uses. And no, those are not the only memory regions used by your program.
  • To understand where variables end up, we must understand how a computer works. Physically, computer memories consist of:
  • - Registers (fastest, restricted amount)
  • - Cache memory (fast, optional)
  • - RAM memory,
  • - ROM memory (possibly slow)
  • - External memories (very slow, lots of storage capacity).
  • This holds well for all computers from tiny microcontrollers to PC/desktop ones. "RAM" is a widely but sloppily used term, in this context it actually means read/write memory, which is volatile and loses its data during power down. Whereas ROM could either be a read-only part of the physical RAM memory, or it could be on-chip, non-volatile EEPROM or flash memory. External memories are things like hard drives, memory cards, extended parallel address buses, serial memories etc that have to be accessed through some manner of bus interface.
  • During optimization, a compiler tries to store as many variables as possible inside registers. Usually this is what happens with local scope variables. It's only when the compiler runs out of registers or when variables turn too large (such as arrays) that it needs to store them in RAM instead.
  • Regarding cache memories (if present): all variables stored in RAM may be loaded into data cache memory, which gives faster CPU access. This is handled by the CPU hardware, which predicts that certain areas of memory might soon be used and fetch those to cache in advance, while the CPU is busy executing something else. For example if we do a calculation repeatedly inside a loop, the array used by the loop is a likely candidate to end up in cache, given that it is allocated in adjacent memory cells.
  • In RAM, we typically have four different regions: the stack, the data section, the bss section and the heap.
  • **The stack** is what a compiler normally uses automatically when it runs out of registers. Registers + stack are therefore referred to as _automatic storage_, meaning they are handled automatically by the high level language compiler. The CPU has instruction support for handling that area of memory through a _stack pointer_ (often named "SP"), which keeps track of how much stack that is currently used and where the next free memory cell is. Parameters and return values used during function calls have automatic storage too, stored in registers or on the stack based on the system-specific rules known as _calling convention_, that also specifies if the caller or callee is the one responsible for storing parameters. The stack is usually restricted to a limited amount of memory per program/process, so allocating very large objects in local scope with atomatic storage is a bad idea, that could lead to stack overflow when the program runs out of stack memory.
  • **The data and bss** sections is where variables with _static storage duration_ go. All variables that must persist throughout the execution of the whole program end up in these sections, such as for example "global variables". All such variables that are explicitly initialized by the programmer to a value end up in the data section, and those who aren't explicitly initialized or initialized to zero end up in the bss section, where every variable is zero-initialized during program start-up.
  • **The heap** (sometimes called "free store") is a specialized area, either used when the amount of memory needed isn't known at compile time or when large amounts of memory are needed. Memory allocated on the heap is called _allocated storage_ or _dynamically allocated memory_. It is not commonly used in low-end systems like microcontrollers, since such systems are deterministic, but also since dynamic allocation is often handled by the OS through API functions, so that multiple processes may co-exist and share RAM, requesting more memory from the OS when needed and handing it back when not needed.
  • In compiled languages such as C or C++, dynamic allocation is handled explicitly by calling functions like `malloc`/`free` or operators `new`/`delete`. Failing to free up heap memory through a bug is known as a "memory leak". Standard libraries particularly in C++ use dynamic allocation extensively for standard container classes. Higher level byte code or interpreted languages like for example Java, use heap memory even more often, handling dynamic allocation automatically by the compiler. This means that the programmer doesn't need to worry about where variables are stored, but also that they don't have to worry about memory leaks, since a separate thread known as the garbage collector is responsible for freeing up heap memory no longer used by the process.
  • In addition to the above mentioned read/write segments, variables can also end up allocated in a read-only data section, commonly called "rodata", which may be located either in RAM or ROM depending on system. And in some cases, read-only variables, numeric constants, strings etc end up allocated with the program itself, in the executable code which typically resides in a section called "text", which is always stored in ROM.
#3: Post edited by user avatar Lundin‭ · 2020-08-28T10:32:38Z (over 4 years ago)
  • "Stack vs heap" is a common over-simplification and not really a meaningful one, since those two areas have quite different, specialized uses. And no, those are not the only memory regions used by your program.
  • To understand where variables end up, we must understand how a computer works. Physically, computer memories consist of:
  • - Registers (fastest, restricted amount)
  • - Cache memory (fast, optional)
  • - RAM memory,
  • - ROM memory (possibly slow)
  • - External memories (very slow, lots of storage capacity).
  • This holds well for all computers from tiny microcontrollers to PC/desktop ones. "RAM" is a widely but sloppily used term, in this context it actually means read/write memory, which is volatile and loses its data during power down. Whereas ROM could either be a read-only part of the physical RAM memory, or it could be on-chip, non-volatile EEPROM or flash memory. External memories are things like hard drives, memory cards, extended parallel address buses, serial memories etc that have to accessed through some manner of bus interface.
  • During optimization, a compiler tries to store as many variables as possible inside registers. Usually this is what happens with local scope variables. It's only when the compiler runs out of registers or when variables turn too large (such as arrays) that it needs to store them in RAM instead.
  • Regarding cache memories (if present): all variables stored in RAM may be loaded into data cache memory, which gives faster CPU access. This is handled by the CPU hardware, which predicts that certain areas of memory might soon be used and fetch those to cache in advance, while the CPU is busy executing something else. For example if we do a calculation repeatedly inside a loop, the array used by the loop is a likely candidate to end up in cache, given that it is allocated in adjacent memory cells.
  • In RAM, we typically have four different regions: the stack, the data section, the bss section and the heap.
  • **The stack** is what a compiler normally uses automatically when it runs out of registers. Registers + stack are therefore referred to as _automatic storage_, meaning they are handled automatically by the high level language compiler. The CPU has instruction support for handling that area of memory through a _stack pointer_ (often named "SP"), which keeps track of how much stack that is currently used and where the next free memory cell is. Parameters and return values used during function calls have automatic storage too, stored in registers or on the stack based on the system-specific rules known as _calling convention_, that also specifies if the caller or callee is the one responsible for storing parameters. The stack is usually restricted to a limited amount of memory per program/process, so allocating very large objects in local scope with atomatic storage is a bad idea, that could lead to stack overflow when the program runs out of stack memory.
  • **The data and bss** sections is where variables with _static storage duration_ go. All variables that must persist throughout the execution of the whole program end up in these sections, such as for example "global variables". All such variables that are explicitly initialized by the programmer to a value end up in the data section, and those who aren't explicitly initialized or initialized to zero end up in the bss section, where every variable is zero-initialized during program start-up.
  • **The heap** (sometimes called "free store") is a specialized area, either used when the amount of memory needed isn't known at compile time or when large amounts of memory are needed. Memory allocated on the heap is called _allocated storage_ or _dynamically allocated memory_. It is not commonly used in low-end systems like microcontrollers, since such systems are deterministic, but also since dynamic allocation is often handled by the OS through API functions, so that multiple processes may co-exist and request more memory from the OS when needed.
  • In compiled languages such as C or C++, dynamic allocation is handled explicitly by calling functions like `malloc`/`free` or operators `new`/`delete`. Failing to free up heap memory through a bug is known as a "memory leak". Standard libraries particularly in C++ use dynamic allocation extensively for standard container classes. Higher level byte code or interpreted languages like for example Java, use heap memory even more often, handling dynamic allocation automatically by the compiler. This means that the programmer doesn't need to worry about where variables are stored, but also that they don't have to worry about memory leaks, since a separate thread known as the garbage collector is responsible for freeing up heap memory no longer used by the process.
  • In addition to the above mentioned read/write segments, variables can also end up allocated in a read-only data section, commonly called "rodata", which may be located either in RAM or ROM depending on system. And in some cases, read-only variables, numeric constants, strings etc end up allocated with the program itself, in the executable code which typically resides in a section called "text", which is always stored in ROM.
  • "Stack vs heap" is a common over-simplification and not really a meaningful one, since those two areas have quite different, specialized uses. And no, those are not the only memory regions used by your program.
  • To understand where variables end up, we must understand how a computer works. Physically, computer memories consist of:
  • - Registers (fastest, restricted amount)
  • - Cache memory (fast, optional)
  • - RAM memory,
  • - ROM memory (possibly slow)
  • - External memories (very slow, lots of storage capacity).
  • This holds well for all computers from tiny microcontrollers to PC/desktop ones. "RAM" is a widely but sloppily used term, in this context it actually means read/write memory, which is volatile and loses its data during power down. Whereas ROM could either be a read-only part of the physical RAM memory, or it could be on-chip, non-volatile EEPROM or flash memory. External memories are things like hard drives, memory cards, extended parallel address buses, serial memories etc that have to accessed through some manner of bus interface.
  • During optimization, a compiler tries to store as many variables as possible inside registers. Usually this is what happens with local scope variables. It's only when the compiler runs out of registers or when variables turn too large (such as arrays) that it needs to store them in RAM instead.
  • Regarding cache memories (if present): all variables stored in RAM may be loaded into data cache memory, which gives faster CPU access. This is handled by the CPU hardware, which predicts that certain areas of memory might soon be used and fetch those to cache in advance, while the CPU is busy executing something else. For example if we do a calculation repeatedly inside a loop, the array used by the loop is a likely candidate to end up in cache, given that it is allocated in adjacent memory cells.
  • In RAM, we typically have four different regions: the stack, the data section, the bss section and the heap.
  • **The stack** is what a compiler normally uses automatically when it runs out of registers. Registers + stack are therefore referred to as _automatic storage_, meaning they are handled automatically by the high level language compiler. The CPU has instruction support for handling that area of memory through a _stack pointer_ (often named "SP"), which keeps track of how much stack that is currently used and where the next free memory cell is. Parameters and return values used during function calls have automatic storage too, stored in registers or on the stack based on the system-specific rules known as _calling convention_, that also specifies if the caller or callee is the one responsible for storing parameters. The stack is usually restricted to a limited amount of memory per program/process, so allocating very large objects in local scope with atomatic storage is a bad idea, that could lead to stack overflow when the program runs out of stack memory.
  • **The data and bss** sections is where variables with _static storage duration_ go. All variables that must persist throughout the execution of the whole program end up in these sections, such as for example "global variables". All such variables that are explicitly initialized by the programmer to a value end up in the data section, and those who aren't explicitly initialized or initialized to zero end up in the bss section, where every variable is zero-initialized during program start-up.
  • **The heap** (sometimes called "free store") is a specialized area, either used when the amount of memory needed isn't known at compile time or when large amounts of memory are needed. Memory allocated on the heap is called _allocated storage_ or _dynamically allocated memory_. It is not commonly used in low-end systems like microcontrollers, since such systems are deterministic, but also since dynamic allocation is often handled by the OS through API functions, so that multiple processes may co-exist and share RAM, requesting more memory from the OS when needed and handing it back when not needed.
  • In compiled languages such as C or C++, dynamic allocation is handled explicitly by calling functions like `malloc`/`free` or operators `new`/`delete`. Failing to free up heap memory through a bug is known as a "memory leak". Standard libraries particularly in C++ use dynamic allocation extensively for standard container classes. Higher level byte code or interpreted languages like for example Java, use heap memory even more often, handling dynamic allocation automatically by the compiler. This means that the programmer doesn't need to worry about where variables are stored, but also that they don't have to worry about memory leaks, since a separate thread known as the garbage collector is responsible for freeing up heap memory no longer used by the process.
  • In addition to the above mentioned read/write segments, variables can also end up allocated in a read-only data section, commonly called "rodata", which may be located either in RAM or ROM depending on system. And in some cases, read-only variables, numeric constants, strings etc end up allocated with the program itself, in the executable code which typically resides in a section called "text", which is always stored in ROM.
#2: Post edited by user avatar Lundin‭ · 2020-08-28T10:31:07Z (over 4 years ago)
  • "Stack vs heap" is a common over-simplification and not really a meaningful one, since those two areas have quite different, specialized uses. And no, those are not the only memory regions used by your program.
  • To understand where variables end up, we must understand how a computer works. Physically, computer memories consist of:
  • - Registers (fastest, restricted amount)
  • - Cache memory (fast, optional)
  • - RAM memory,
  • - ROM memory (possibly slow)
  • - External memories (very slow, lots of storage capacity).
  • This holds well for all computers from tiny microcontrollers to PC/desktop ones. "RAM" is a widely but sloppily used term, in this context it actually means read/write memory, which is volatile and loses its data during power down. Whereas ROM could either be a read-only part of the physical RAM memory, or it could be on-chip, non-volatile EEPROM or flash memory. External memories are things like hard drives, memory cards, extended parallel address buses, serial memories etc that have to accessed through some manner of bus interface.
  • During optimization, a compiler tries to store as many variables as possible inside registers. Usually this is what happens with local scope variables. It's only when the compiler runs out of registers or when variables turn too large (such as arrays) that it needs to store them in RAM instead.
  • Regarding cache memories (if present): all variables stored in RAM may be loaded into data cache memory, which gives faster CPU access. This is handled by the CPU hardware, which predicts that certain areas of memory might soon be used and fetch those to cache in advance, while the CPU is busy executing something else. For example if we do a calculation repeatedly inside a loop, the array used by the loop is a likely candidate to end up in cache, given that it is allocated in adjacent memory cells.
  • In RAM, we typically have four different regions: the stack, the data section, the bss section and the heap.
  • **The stack** is what a compiler normally uses automatically when it runs out of registers. Registers + stack are therefore referred to as _automatic storage_, meaning they are handled automatically by the high level language compiler. The CPU has instruction support for handling that area of memory through a _stack pointer_ (often named "SP"), which keeps track of how much stack that is currently used and where the next free memory cell is. Parameters and return values used during function calls have automatic storage too, stored in registers or on the stack based on the system-specific rules known as _calling convention_, that also specify if the caller or callee is the one responsible for storing parameters. The stack is usually restricted to a limited amount of memory per program/process, so allocating very large objects in local scope with atomatic storage is a bad idea, that could lead to stack overflow when the program runs out of stack memory.
  • **The data and bss** sections is where variables with _static storage duration_ go. All variables that must persist throughout the execution of the whole program end up in these sections, such as for example "global variables". All such variables that are explicitly initialized by the programmer to a value end up in the data section, and those who aren't explicitly initialized or initialized to zero end up in the bss section, where every variable is zero-initialized during program start-up.
  • **The heap** (sometimes called "free store") is a specialized area, either used when the amount of memory needed isn't known at compile time or when large amounts of memory are needed. Memory allocated on the heap is called _allocated storage_ or _dynamically allocated memory_. It is not commonly used in low-end systems like microcontrollers, since such systems are deterministic, but also since dynamic allocation is often handled by the OS through API functions, so that multiple processes may co-exist and request more memory from the OS when needed.
  • In compiled languages such as C or C++, dynamic allocation is handled explicitly by calling functions like `malloc`/`free` or operators `new`/`delete`. Failing to free up heap memory through a bug is known as a "memory leak". Standard libraries particularly in C++ use dynamic allocation extensively for standard container classes. Higher level byte code or interpreted languages like for example Java, use heap memory even more often, handling dynamic allocation automatically by the compiler. This means that the programmer doesn't need to worry about where variables are stored, but also that they don't have to worry about memory leaks, since a separate thread known as the garbage collector is responsible for freeing up heap memory no longer used by the process.
  • In addition to the above mentioned read/write segments, variables can also end up allocated in a read-only data section, commonly called "rodata", which may be located either in RAM or ROM depending on system. And in some cases, read-only variables, numeric constants, strings etc end up allocated with the program itself, in the executable code which typically resides in a section called "text", which is always stored in ROM.
  • "Stack vs heap" is a common over-simplification and not really a meaningful one, since those two areas have quite different, specialized uses. And no, those are not the only memory regions used by your program.
  • To understand where variables end up, we must understand how a computer works. Physically, computer memories consist of:
  • - Registers (fastest, restricted amount)
  • - Cache memory (fast, optional)
  • - RAM memory,
  • - ROM memory (possibly slow)
  • - External memories (very slow, lots of storage capacity).
  • This holds well for all computers from tiny microcontrollers to PC/desktop ones. "RAM" is a widely but sloppily used term, in this context it actually means read/write memory, which is volatile and loses its data during power down. Whereas ROM could either be a read-only part of the physical RAM memory, or it could be on-chip, non-volatile EEPROM or flash memory. External memories are things like hard drives, memory cards, extended parallel address buses, serial memories etc that have to accessed through some manner of bus interface.
  • During optimization, a compiler tries to store as many variables as possible inside registers. Usually this is what happens with local scope variables. It's only when the compiler runs out of registers or when variables turn too large (such as arrays) that it needs to store them in RAM instead.
  • Regarding cache memories (if present): all variables stored in RAM may be loaded into data cache memory, which gives faster CPU access. This is handled by the CPU hardware, which predicts that certain areas of memory might soon be used and fetch those to cache in advance, while the CPU is busy executing something else. For example if we do a calculation repeatedly inside a loop, the array used by the loop is a likely candidate to end up in cache, given that it is allocated in adjacent memory cells.
  • In RAM, we typically have four different regions: the stack, the data section, the bss section and the heap.
  • **The stack** is what a compiler normally uses automatically when it runs out of registers. Registers + stack are therefore referred to as _automatic storage_, meaning they are handled automatically by the high level language compiler. The CPU has instruction support for handling that area of memory through a _stack pointer_ (often named "SP"), which keeps track of how much stack that is currently used and where the next free memory cell is. Parameters and return values used during function calls have automatic storage too, stored in registers or on the stack based on the system-specific rules known as _calling convention_, that also specifies if the caller or callee is the one responsible for storing parameters. The stack is usually restricted to a limited amount of memory per program/process, so allocating very large objects in local scope with atomatic storage is a bad idea, that could lead to stack overflow when the program runs out of stack memory.
  • **The data and bss** sections is where variables with _static storage duration_ go. All variables that must persist throughout the execution of the whole program end up in these sections, such as for example "global variables". All such variables that are explicitly initialized by the programmer to a value end up in the data section, and those who aren't explicitly initialized or initialized to zero end up in the bss section, where every variable is zero-initialized during program start-up.
  • **The heap** (sometimes called "free store") is a specialized area, either used when the amount of memory needed isn't known at compile time or when large amounts of memory are needed. Memory allocated on the heap is called _allocated storage_ or _dynamically allocated memory_. It is not commonly used in low-end systems like microcontrollers, since such systems are deterministic, but also since dynamic allocation is often handled by the OS through API functions, so that multiple processes may co-exist and request more memory from the OS when needed.
  • In compiled languages such as C or C++, dynamic allocation is handled explicitly by calling functions like `malloc`/`free` or operators `new`/`delete`. Failing to free up heap memory through a bug is known as a "memory leak". Standard libraries particularly in C++ use dynamic allocation extensively for standard container classes. Higher level byte code or interpreted languages like for example Java, use heap memory even more often, handling dynamic allocation automatically by the compiler. This means that the programmer doesn't need to worry about where variables are stored, but also that they don't have to worry about memory leaks, since a separate thread known as the garbage collector is responsible for freeing up heap memory no longer used by the process.
  • In addition to the above mentioned read/write segments, variables can also end up allocated in a read-only data section, commonly called "rodata", which may be located either in RAM or ROM depending on system. And in some cases, read-only variables, numeric constants, strings etc end up allocated with the program itself, in the executable code which typically resides in a section called "text", which is always stored in ROM.
#1: Initial revision by user avatar Lundin‭ · 2020-08-28T10:28:36Z (over 4 years ago)
"Stack vs heap" is a common over-simplification and not really a meaningful one, since those two areas have quite different, specialized uses. And no, those are not the only memory regions used by your program.

To understand where variables end up, we must understand how a computer works. Physically, computer memories consist of:

- Registers (fastest, restricted amount)
- Cache memory (fast, optional)
- RAM memory, 
- ROM memory (possibly slow) 
- External memories (very slow, lots of storage capacity).

This holds well for all computers from tiny microcontrollers to PC/desktop ones. "RAM" is a widely but sloppily used term, in this context it actually means read/write memory, which is volatile and loses its data during power down. Whereas ROM could either be a read-only part of the physical RAM memory, or it could be on-chip, non-volatile EEPROM or flash memory. External memories are things like hard drives, memory cards, extended parallel address buses, serial memories etc that have to accessed through some manner of bus interface.

During optimization, a compiler tries to store as many variables as possible inside registers. Usually this is what happens with local scope variables. It's only when the compiler runs out of registers or when variables turn too large (such as arrays) that it needs to store them in RAM instead.

Regarding cache memories (if present): all variables stored in RAM may be loaded into data cache memory, which gives faster CPU access. This is handled by the CPU hardware, which predicts that certain areas of memory might soon be used and fetch those to cache in advance, while the CPU is busy executing something else. For example if we do a calculation repeatedly inside a loop, the array used by the loop is a likely candidate to end up in cache, given that it is allocated in adjacent memory cells.

In RAM, we typically have four different regions: the stack, the data section, the bss section and the heap. 

**The stack** is what a compiler normally uses automatically when it runs out of registers. Registers + stack are therefore referred to as _automatic storage_, meaning they are handled automatically by the high level language compiler. The CPU has instruction support for handling that area of memory through a _stack pointer_ (often named "SP"), which keeps track of how much stack that is currently used and where the next free memory cell is. Parameters and return values used during function calls have automatic storage too, stored in registers or on the stack based on the system-specific rules known as _calling convention_, that also specify if the caller or callee is the one responsible for storing parameters. The stack is usually restricted to a limited amount of memory per program/process, so allocating very large objects in local scope with atomatic storage is a bad idea, that could lead to stack overflow when the program runs out of stack memory.

**The data and bss** sections is where variables with _static storage duration_ go. All variables that must persist throughout the execution of the whole program end up in these sections, such as for example "global variables". All such variables that are explicitly initialized by the programmer to a value end up in the data section, and those who aren't explicitly initialized or initialized to zero end up in the bss section, where every variable is zero-initialized during program start-up.

**The heap** (sometimes called "free store") is a specialized area, either used when the amount of memory needed isn't known at compile time or when large amounts of memory are needed. Memory allocated on the heap is called _allocated storage_ or _dynamically allocated memory_. It is not commonly used in low-end systems like microcontrollers, since such systems are deterministic, but also since dynamic allocation is often handled by the OS through API functions, so that multiple processes may co-exist and request more memory from the OS when needed.

In compiled languages such as C or C++, dynamic allocation is handled explicitly by calling functions like `malloc`/`free` or operators `new`/`delete`. Failing to free up heap memory through a bug is known as a "memory leak". Standard libraries particularly in C++ use dynamic allocation extensively for standard container classes. Higher level byte code or interpreted languages like for example Java, use heap memory even more often, handling dynamic allocation automatically by the compiler. This means that the programmer doesn't need to worry about where variables are stored, but also that they don't have to worry about memory leaks, since a separate thread known as the garbage collector is responsible for freeing up heap memory no longer used by the process.

In addition to the above mentioned read/write segments, variables can also end up allocated in a read-only data section, commonly called "rodata", which may be located either in RAM or ROM depending on system. And in some cases, read-only variables, numeric constants, strings etc end up allocated with the program itself, in the executable code which typically resides in a section called "text", which is always stored in ROM.