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Q&A Pros and cons of various type_traits idioms

My work tasks have recently started requiring me to use the type_traits header to restrict the classes that may be used in template functions, methods, and classes. And while I used it for a long t...

1 answer  ·  posted 3y ago by dmckee‭  ·  edited 3y ago by Marc.2377‭

#2: Post edited by user avatar Marc.2377‭ · 2020-12-22T00:54:29Z (over 3 years ago)
copy-edit
  • Pros and cons of vaious type_traits idoms
  • Pros and cons of various type_traits idioms
  • My work tasks have recently started requiring me to use the `type_traits` header to restrict the classes that may be used in template functions, methods, and classes. And while I used it for a long time now, I learned c++ on the job.
  • I've seen at least four patterns (see below) for actually coding these things and don't know what (if any) reasons there are for preferring one idiom.
  • I describe the four idioms I've seen as
  • 1. `enable_if` on the return type (functions and methods)
  • 2. Flow control or `static_assert` on type traits. (functions and methods)
  • 3. `enable_if` in `typedef` or `using` statement (can be used in functions and methods, but I think it is more common with classes)
  • 4. For more complex traits (like `interator_traits`) you can use tag dispatch to a separate implementation
  • What are the pros and cons of these options? Is there a developing consensus on which are clearer or more maintainable?
  • ---
  • So example code (in c++11) showing the idioms I've encountered (the bodies of the functions are unimportant here, but resemble simplified versions of things that have come up at work).
  • ```c++
  • #include <cmath>
  • #include <iterator>
  • #include <list>
  • #include <type_traits>
  • #include <vector>
  • // Method 1: enable_if on return type
  • template <typename T>
  • typename std::enable_if<std::is_floating_point<T>::value, T>::type
  • almostEqual1(const T f1, const T f2, const T epsilon = 1e-6)
  • {
  • return std::fabs(f1-f2) < static_cast<T>(epsilon);
  • }
  • // Method 2: if (constexpr ...) or static_assert on a type trait
  • template <typename T>
  • bool almostEqual2(const T f1, const T f2, const T epsilon = 1e-6)
  • {
  • static_assert( std::is_floating_point<T>::value,
  • "Arguments must be of floating point type" );
  • return std::fabs(f1-f2) < static_cast<T>(epsilon);
  • }
  • // Method 3: using with enable_if
  • // Perhaps used more with template classes?
  • template <typename T>
  • bool almostEqual3(const T f1, const T f2, const T epsilon = 1e-6)
  • {
  • using enable = typename
  • std::enable_if<std::is_floating_point<T>::value, void>::type;
  • return std::fabs(f1-f2) < static_cast<T>(epsilon);
  • }
  • // Method 4 (iterators or customm traits): tag dispatching with separate implementation
  • template <typename Iterator>
  • void AlgoImpl(Iterator first, Iterator last, std::random_access_iterator_tag )
  • {
  • // ...
  • }
  • template <typename Iterator>
  • void Algo(Iterator first, Iterator last )
  • {
  • using category = typename std::iterator_traits<Iterator>::iterator_category;
  • AlgoImpl(first, last, category());
  • }
  • //
  • int main(void)
  • {
  • // almostEqual1(1,2); // doesn't compile
  • almostEqual1(1.0,2.0);
  • almostEqual1(1.0f,2.0f);
  • // almostEqual1(1.0f,2.0); // doesn't compile
  • // almostEqual2(1,2); // asserts at compile time
  • almostEqual2(1.0,2.0);
  • almostEqual2(1.0f,2.0f);
  • // almostEqual2(1.0f,2.0); // doesn't compile
  • // almostEqual3(1,2); // doesn't compile
  • almostEqual3(1.0,2.0);
  • almostEqual3(1.0f,2.0f);
  • // almostEqual3(1.0f,2.0); // doesn't compile
  • std::list<float> l;
  • std::vector<float> v;
  • // Algo(l.begin(),l.end()); // doesn't compile
  • Algo(v.begin(),v.end());
  • }
  • ```
  • My work tasks have recently started requiring me to use the `type_traits` header to restrict the classes that may be used in template functions, methods, and classes. And while I used it for a long time now, I learned C++ on the job.
  • I've seen at least four patterns (see below) for actually coding these things and don't know what (if any) reasons are there for preferring one idiom.
  • I describe the four idioms I've seen as
  • 1. `enable_if` on the return type (functions and methods)
  • 2. Flow control or `static_assert` on type traits. (functions and methods)
  • 3. `enable_if` in `typedef` or `using` statement (can be used in functions and methods, but I think it is more common with classes)
  • 4. For more complex traits (like `interator_traits`) you can use tag dispatch to a separate implementation
  • What are the pros and cons of these options? Is there a developer consensus on which are clearer or more maintainable?
  • ---
  • So example code (in C++11) showing the idioms I've encountered (the bodies of the functions are unimportant here, but resemble simplified versions of things that have come up at work).
  • ```c++
  • #include <cmath>
  • #include <iterator>
  • #include <list>
  • #include <type_traits>
  • #include <vector>
  • // Method 1: enable_if on return type
  • template <typename T>
  • typename std::enable_if<std::is_floating_point<T>::value, T>::type
  • almostEqual1(const T f1, const T f2, const T epsilon = 1e-6)
  • {
  • return std::fabs(f1-f2) < static_cast<T>(epsilon);
  • }
  • // Method 2: if (constexpr ...) or static_assert on a type trait
  • template <typename T>
  • bool almostEqual2(const T f1, const T f2, const T epsilon = 1e-6)
  • {
  • static_assert( std::is_floating_point<T>::value,
  • "Arguments must be of floating point type" );
  • return std::fabs(f1-f2) < static_cast<T>(epsilon);
  • }
  • // Method 3: using with enable_if
  • // Perhaps used more with template classes?
  • template <typename T>
  • bool almostEqual3(const T f1, const T f2, const T epsilon = 1e-6)
  • {
  • using enable = typename
  • std::enable_if<std::is_floating_point<T>::value, void>::type;
  • return std::fabs(f1-f2) < static_cast<T>(epsilon);
  • }
  • // Method 4 (iterators or customm traits): tag dispatching with separate implementation
  • template <typename Iterator>
  • void AlgoImpl(Iterator first, Iterator last, std::random_access_iterator_tag )
  • {
  • // ...
  • }
  • template <typename Iterator>
  • void Algo(Iterator first, Iterator last )
  • {
  • using category = typename std::iterator_traits<Iterator>::iterator_category;
  • AlgoImpl(first, last, category());
  • }
  • //
  • int main(void)
  • {
  • // almostEqual1(1,2); // doesn't compile
  • almostEqual1(1.0,2.0);
  • almostEqual1(1.0f,2.0f);
  • // almostEqual1(1.0f,2.0); // doesn't compile
  • // almostEqual2(1,2); // asserts at compile time
  • almostEqual2(1.0,2.0);
  • almostEqual2(1.0f,2.0f);
  • // almostEqual2(1.0f,2.0); // doesn't compile
  • // almostEqual3(1,2); // doesn't compile
  • almostEqual3(1.0,2.0);
  • almostEqual3(1.0f,2.0f);
  • // almostEqual3(1.0f,2.0); // doesn't compile
  • std::list<float> l;
  • std::vector<float> v;
  • // Algo(l.begin(),l.end()); // doesn't compile
  • Algo(v.begin(),v.end());
  • }
  • ```
#1: Initial revision by user avatar dmckee‭ · 2020-11-02T00:02:12Z (over 3 years ago)
Pros and cons of vaious type_traits idoms
My work tasks have recently started requiring me to use the `type_traits` header to restrict the classes that may be used in template functions, methods, and classes. And while I used it for a long time now, I learned c++ on the job.

I've seen at least four patterns (see below) for actually coding these things and don't know what (if any) reasons there are for preferring one idiom.

I describe the four idioms I've seen as

1. `enable_if` on the return type (functions and methods)
2. Flow control or `static_assert` on type traits. (functions and methods)
3. `enable_if` in `typedef` or `using` statement (can be used in functions and methods, but I think it is more common with classes)
4. For more complex traits (like `interator_traits`) you can use tag dispatch to a separate implementation

What are the pros and cons of these options? Is there a developing consensus on which are clearer or more maintainable?

---

So example code (in c++11) showing the idioms I've encountered (the bodies of the functions are unimportant here, but resemble simplified versions of things that have come up at work).

```c++
#include <cmath>
#include <iterator>
#include <list>
#include <type_traits>
#include <vector>

// Method 1: enable_if on return type
template <typename T>
typename std::enable_if<std::is_floating_point<T>::value, T>::type
almostEqual1(const T f1, const T f2, const T epsilon = 1e-6)
{
    return std::fabs(f1-f2) < static_cast<T>(epsilon);
}


// Method 2: if (constexpr ...) or static_assert on a type trait
template <typename T>
bool almostEqual2(const T f1, const T f2, const T epsilon = 1e-6)
{
    static_assert( std::is_floating_point<T>::value,
                   "Arguments must be of floating point type" );
    return std::fabs(f1-f2) < static_cast<T>(epsilon);
}


// Method 3: using with enable_if
// Perhaps used more with template classes?
template <typename T>
bool almostEqual3(const T f1, const T f2, const T epsilon = 1e-6)
{
    using enable = typename
                   std::enable_if<std::is_floating_point<T>::value, void>::type;
    return std::fabs(f1-f2) < static_cast<T>(epsilon);
}


// Method 4 (iterators or customm traits): tag dispatching with separate implementation
template <typename Iterator>
void AlgoImpl(Iterator first, Iterator last, std::random_access_iterator_tag )
{
    // ...
}

template <typename Iterator>
void Algo(Iterator first, Iterator last )
{
    using category = typename std::iterator_traits<Iterator>::iterator_category;
    AlgoImpl(first, last, category());
}


//
int main(void)
{
    // almostEqual1(1,2);  // doesn't compile
    almostEqual1(1.0,2.0);
    almostEqual1(1.0f,2.0f);
    // almostEqual1(1.0f,2.0); // doesn't compile

    // almostEqual2(1,2); // asserts at compile time
    almostEqual2(1.0,2.0);
    almostEqual2(1.0f,2.0f);
    // almostEqual2(1.0f,2.0); // doesn't compile

    // almostEqual3(1,2); // doesn't compile
    almostEqual3(1.0,2.0);
    almostEqual3(1.0f,2.0f);
    // almostEqual3(1.0f,2.0); // doesn't compile

    std::list<float> l;
    std::vector<float> v;
    // Algo(l.begin(),l.end()); // doesn't compile
    Algo(v.begin(),v.end());
}
```