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Q&A How do I find the order that yields the shortest path?

This looks like it's a slightly restricted version of the circular dilation minimization problem in the theory of graph drawing. See, for example, https://doi.org/10.1080/00207168808803629. Specif...

posted 4y ago by r~~‭  ·  edited 4y ago by r~~‭

Answer
#3: Post edited by user avatar r~~‭ · 2020-12-08T22:55:31Z (about 4 years ago)
  • This looks like it's a slightly restricted version of the _circular dilation minimization problem_ in the theory of graph drawing. See, for example, https://doi.org/10.1080/00207168808803629.
  • Specifically, your problem can be expressed as finding a vertex numbering with minimal circular dilation for the graph formed from a vertex for each of your items and an undirected edge for every adjacent pair in your item use order (there can be multiple edges between two vertices, as in the case of B and D in your example).
  • I'm not familiar with a good heuristic for solving this problem, but I think circular graph layout engines sometimes use physical simulations to cut the NP knot. You might try that if researching the literature doesn't come up with anything useful.
  • This looks like it's a slightly restricted version of the _circular dilation minimization problem_ in the theory of [graph drawing](https://en.wikipedia.org/wiki/Graph_drawing). See, for example, https://doi.org/10.1080/00207168808803629.
  • Specifically, your problem can be expressed as finding a vertex numbering with minimal circular dilation for the graph formed from a vertex for each of your items and an undirected edge for every adjacent pair in your item use order (there can be multiple edges between two vertices, as in the case of B and D in your example).
  • I'm not familiar with a good heuristic for solving this problem, but I think circular graph layout engines sometimes use force-based physical simulations to cut the NP knot. You might try that if researching the literature doesn't come up with anything useful.
#2: Post edited by user avatar r~~‭ · 2020-12-08T22:54:18Z (about 4 years ago)
  • This looks like it's a slightly restricted version of the _circular dilation minimization problem_ in the theory of graph layouts. See, for example, https://doi.org/10.1080/00207168808803629.
  • Specifically, your problem can be expressed as finding a vertex numbering with minimal circular dilation for the graph formed from a vertex for each of your items and an undirected edge for every adjacent pair in your item use order (there can be multiple edges between two vertices, as in the case of B and D in your example).
  • I'm not familiar with a good heuristic for solving this problem, but I think circular graph layout engines sometimes use physical simulations to cut the NP knot. You might try that if researching the literature doesn't come up with anything useful.
  • This looks like it's a slightly restricted version of the _circular dilation minimization problem_ in the theory of graph drawing. See, for example, https://doi.org/10.1080/00207168808803629.
  • Specifically, your problem can be expressed as finding a vertex numbering with minimal circular dilation for the graph formed from a vertex for each of your items and an undirected edge for every adjacent pair in your item use order (there can be multiple edges between two vertices, as in the case of B and D in your example).
  • I'm not familiar with a good heuristic for solving this problem, but I think circular graph layout engines sometimes use physical simulations to cut the NP knot. You might try that if researching the literature doesn't come up with anything useful.
#1: Initial revision by user avatar r~~‭ · 2020-12-08T22:53:35Z (about 4 years ago)
This looks like it's a slightly restricted version of the _circular dilation minimization problem_ in the theory of graph layouts. See, for example, https://doi.org/10.1080/00207168808803629.

Specifically, your problem can be expressed as finding a vertex numbering with minimal circular dilation for the graph formed from a vertex for each of your items and an undirected edge for every adjacent pair in your item use order (there can be multiple edges between two vertices, as in the case of B and D in your example).

I'm not familiar with a good heuristic for solving this problem, but I think circular graph layout engines sometimes use physical simulations to cut the NP knot. You might try that if researching the literature doesn't come up with anything useful.