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So,I'm having a doubt when I call std:async() on a member function of a class. The book I'm reading says (emphasis mine) You can also pass a pointer to a member function to async(). In that case...
#2: Post edited
Confusion about ssing std::async with class member function
- Confusion about using std::async with class member function
- So,I'm having a doubt when I call `std:async()` on a member function of a class. The book I'm reading says (emphasis mine)
- > You can also pass a pointer to a member function to async(). In that case, the first argument after the member function has to be a **reference** or a **pointer** to the object for which the member function gets called:
- However, in the example given the object of the class is passed by value, so I thought that perhaps it was a small typo and I decided to tryout myself:
- #include <future>
- #include <thread>
- #include <iostream>
- // Example of calling a member functions with std::async()
- class X
- {
- public:
- void add (int num1, int num2)
- {
- int result = num1 + num2;
- std::cout << "The result is " << result << "\n";
- }
- };
- int main()
- {
- X x;
- auto a = std::async(&X::add, x, 42,5); // try call x.add(42,5) asynchronously
- //auto a = std::async(&X::add, &x, 42,5); // this works as well
- }
- It turns out at least on my environment it works if the object is passed by reference and by value. I'm compiling in windows with `g++.exe (x86_64-posix-seh-rev0, Built by MinGW-W64 project) 8.1.0`
- Also, this answer on stack overflow seems to indicate that the object should only be passed by reference: [https://stackoverflow.com/questions/13669094/how-to-use-stdasync-on-a-member-function](https://stackoverflow.com/questions/13669094/how-to-use-stdasync-on-a-member-function)
- So,I'm having a doubt when I call `std:async()` on a member function of a class. The book I'm reading says (emphasis mine)
- > You can also pass a pointer to a member function to async(). In that case, the first argument after the member function has to be a **reference** or a **pointer** to the object for which the member function gets called:
- However, in the example given the object of the class is passed by value, so I thought that perhaps it was a small typo and I decided to tryout myself:
- #include <future>
- #include <thread>
- #include <iostream>
- // Example of calling a member functions with std::async()
- class X
- {
- public:
- void add (int num1, int num2)
- {
- int result = num1 + num2;
- std::cout << "The result is " << result << "\n";
- }
- };
- int main()
- {
- X x;
- auto a = std::async(&X::add, x, 42,5); // try call x.add(42,5) asynchronously
- //auto a = std::async(&X::add, &x, 42,5); // this works as well
- }
- It turns out at least on my environment it works if the object is passed by reference and by value. I'm compiling in windows with `g++.exe (x86_64-posix-seh-rev0, Built by MinGW-W64 project) 8.1.0`
- Also, this answer on stack overflow seems to indicate that the object should only be passed by reference: [https://stackoverflow.com/questions/13669094/how-to-use-stdasync-on-a-member-function](https://stackoverflow.com/questions/13669094/how-to-use-stdasync-on-a-member-function)
#1: Initial revision
Confusion about ssing std::async with class member function
So,I'm having a doubt when I call `std:async()` on a member function of a class. The book I'm reading says (emphasis mine) > You can also pass a pointer to a member function to async(). In that case, the first argument after the member function has to be a **reference** or a **pointer** to the object for which the member function gets called: However, in the example given the object of the class is passed by value, so I thought that perhaps it was a small typo and I decided to tryout myself: #include <future> #include <thread> #include <iostream> // Example of calling a member functions with std::async() class X { public: void add (int num1, int num2) { int result = num1 + num2; std::cout << "The result is " << result << "\n"; } }; int main() { X x; auto a = std::async(&X::add, x, 42,5); // try call x.add(42,5) asynchronously //auto a = std::async(&X::add, &x, 42,5); // this works as well } It turns out at least on my environment it works if the object is passed by reference and by value. I'm compiling in windows with `g++.exe (x86_64-posix-seh-rev0, Built by MinGW-W64 project) 8.1.0` Also, this answer on stack overflow seems to indicate that the object should only be passed by reference: [https://stackoverflow.com/questions/13669094/how-to-use-stdasync-on-a-member-function](https://stackoverflow.com/questions/13669094/how-to-use-stdasync-on-a-member-function)