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Q&A What's the difference between =, == and === operators in JavaScript?

Assignment (=) = is the assignment operator: it assigns a value to "something". One important detail is that an assignment expression not only assigns a value, but it also returns it. This allows...

posted 3y ago by hkotsubo‭  ·  edited 3y ago by hkotsubo‭

Answer
#2: Post edited by user avatar hkotsubo‭ · 2021-07-28T13:20:55Z (over 3 years ago)
  • # Assignment (`=`)
  • `=` is the [assignment operator](https://tc39.es/ecma262/multipage/ecmascript-language-expressions.html#sec-assignment-operators): it assigns a value to "something".
  • One important detail is that an assignment expression not only assigns a value, but it also returns it. This allows chaining, such as:
  • ```javascript
  • x = y = z = 1; // all variables will be assigned the value 1
  • ```
  • According to the [operator precedence rules](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Operator_Precedence#precedence_and_associativity), assignment is right-associative, so the code above is actually equivalent to:
  • ```javascript
  • x = (y = (z = 1));
  • ```
  • As the expression also returns the assigned value, the code above is evaluated as:
  • - `z` is assigned the value `1`
  • - the expression `z = 1` returns the value `1`
  • - `y` is assigned the value returned by `(z = 1)` (which is also `1`)
  • - the expression `(y = (z = 1))` returns the value `1`
  • - `x` is assigned the value returned by `(y = (z = 1))` (which is also `1`)
  • This allows even more complicated things, such as:
  • ```javascript
  • x = (y = (z = 1) + 1) + y;
  • ```
  • In this case, the code executes as follows:
  • - `z` is assigned the value `1`
  • - the expression `z = 1` returns the value `1`
  • - `y` is assigned the value returned by `(z = 1) + 1` (which is `2`)
  • - the expression `(y = (z = 1) + 1)` returns the value `2`
  • - `x` is assigned the value returned by `(y = (z = 1) + 1) + y` (which is `4`)
  • Although I'd never use expressions like this in production code. But the fact that an assignment returns a value can be useful in cases like this:
  • ```javascript
  • while ((x = somefunc()) >= 0) {
  • // do something with x
  • }
  • ```
  • Assuming that `somefunc` returns some number, and I want to loop until this number is negative (and also do something with it inside the loop). Of course I could rewrite the same code as:
  • ```javascript
  • while (true) {
  • x = somefunc();
  • if (x <= 0)
  • break;
  • // do something with x
  • }
  • ```
  • But I think the former is more straighforward.
  • ---
  • Another caveat regards to variable declaration. See this code:
  • ```java
  • const x = y = 1;
  • y = 2; // ok
  • x = 2; // ERROR
  • ```
  • A `const` variable can't be changed through assignment, so trying to assign `x = 2` causes an error. But `y = 2` is perfectly fine, because `const` applies only to `x`. Remember that `=` is right-associative, so the first line above corresponds to:
  • ```javascript
  • const x = (y = 1);
  • ```
  • If I want both `x` and `y` to be constants, I'd have to do this:
  • ```javascript
  • const x = 1, y = 1;
  • ```
  • ---
  • And last but not least, the left side of `=` is not restricted to single variable names:
  • ```javascript
  • // if x is an array, assign value to specific index
  • x[2] = value;
  • // assign value to a property of "x" object
  • x.property = value;
  • // if value is an array, x and y will be its first and second elements
  • [x, y] = value;
  • // destructuring assignment, get "name" and "age" properties of object and assigning them to the respective variables
  • var { name, age } = obj;
  • ```
  • ---
  • # Equality Operators: `==` vs `===`
  • According to MDN, `==` is the [equality operator](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Equality) and `===` is the [strict equality operator](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Strict_equality), but the ECMAScript language specification just calls them ["Equality Operators"](https://tc39.es/ecma262/multipage/ecmascript-language-expressions.html#sec-equality-operators). You can call them "loose" and "strict" equality, though, as these terms usage has become common and well known.
  • Both always return a boolean value (either `true` or `false`). The only difference, according to the [evaluation rules](https://tc39.es/ecma262/multipage/ecmascript-language-expressions.html#sec-equality-operators-runtime-semantics-evaluation), is the algorithm used to determine equality.
  • ### `==` or "loose equality"
  • The `==` operator uses the [`IsLooselyEqual` operation](https://tc39.es/ecma262/multipage/abstract-operations.html#sec-islooselyequal), which makes some type coercions when the operands are of different types. The rules are somewhat complicated (if you compare a number and a string, the string will be converted to a number using the [rules defined in the spec](https://tc39.es/ecma262/multipage/abstract-operations.html#sec-tonumber), but comparing a number and an object will make the object to be [converted to a primitive](https://tc39.es/ecma262/multipage/abstract-operations.html#sec-toprimitive), etc).
  • This can cause some strange and unexpected behaviour in many cases, such as `0 == []`, `"1" == [1]` and `"" == [[[]]]`, all of them resulting in `true`.
  • Although chaining this operator produces valid code (aka "it runs without compile-errors"), it doesn't work the way you'd expect. Example:
  • ```javascript
  • x = y = z = 0; // assign zero to all variables
  • console.log(x == y == z); // false
  • ```
  • According to [this table](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Operator_Precedence#table), both `==` and `===` are evaluated left-to-right, which means that the expression `x == y == z` is equivalent to:
  • ```javascript
  • (x == y) == z
  • ```
  • Hence, `x == y` evaluates to `true` (as both `x` and `y` are zero), and then `true == z` evaluates to `false`. To test if the three variables are equal, you should do `x == y && y == z` (or `x === y && y === z`).
  • But all these type coercion mess applies only when the two operands are of different types. When they are of the same type, both `==` and `===` behave the same way. In the [specification of `IsLooselyEqual` operation](https://tc39.es/ecma262/multipage/abstract-operations.html#sec-islooselyequal), the first step is:
  • 1. If `Type(x)` is the same as `Type(y)`, then
  • - Return `IsStrictlyEqual(x, y)`.
  • And [according to the spec](https://tc39.es/ecma262/multipage/ecmascript-language-expressions.html#sec-equality-operators-runtime-semantics-evaluation), the `IsStrictlyEqual` operation is the same one used by the `===` operator.
  • ### `===` or "strict equality"
  • As mentioned above, the `===` operator uses the [`IsStrictlyEqual` operation](https://tc39.es/ecma262/multipage/abstract-operations.html#sec-isstrictlyequal), which in turn does the following:
  • - if the operands are of type `Number` or `BigInt`, it calls the respective `equal` operation ([this one](https://tc39.es/ecma262/multipage/ecmascript-data-types-and-values.html#sec-numeric-types-number-equal) for `Number` or [this one](https://tc39.es/ecma262/multipage/ecmascript-data-types-and-values.html#sec-numeric-types-bigint-equal) for `BigInt`).
  • - in any other case, it uses the [`SameValueNonNumeric` operation](https://tc39.es/ecma262/multipage/abstract-operations.html#sec-samevaluenonnumeric), which defines specific rules for each type
  • The difference from `==` is that `===` doesn't do any type coercion: if the operands are of different types, it returns `false` (that's the first thing it checks, BTW).
  • But there's one caveat: the "same type" definition is a little bit tricky when objects are involved. Ex:
  • ```javascript
  • x = [1, 2];
  • y = [1, 2];
  • z = x;
  • console.log(typeof x, typeof y, typeof z); // "object" "object" "object"
  • console.log(x === y); // false (although they have the same type)
  • console.log(x === z); // true (they reference the same object)
  • ```
  • The assignment to `y` actually creates another array (hence, it's a different object, although it has the same values of `x`). And when the operands type is neither `Number`, `BigInt`, `Undefined`, `Null`, `String`, `Boolean` nor `Symbol`, the `SameValueNonNumeric` operation only returns `true` if both operands are the same object.
  • ---
  • The differences between `==` and `===`, and their somewhat complicated rules, might lead to lots of corner cases, such as `null == undefined` being `true` while `null === undefined` is `false`, and many more (some already mentioned in the other answers).
  • [Here](https://dorey.github.io/JavaScript-Equality-Table/) you can find some interesting tables with lots of those cases. I'm reproducing some below.
  • For the `==` operator:
  • ![loose equality](https://software.codidact.com/uploads/pfvqRUNC8DavwLcxmZVNP8Jg)
  • And for the `===` operator:
  • ![strict equality](https://software.codidact.com/uploads/rmwfZwNDjWmwC7cffTMUWVaL)
  • # Assignment (`=`)
  • `=` is the [assignment operator](https://tc39.es/ecma262/multipage/ecmascript-language-expressions.html#sec-assignment-operators): it assigns a value to "something".
  • One important detail is that an assignment expression not only assigns a value, but it also returns it. This allows chaining, such as:
  • ```javascript
  • x = y = z = 1; // all variables will be assigned the value 1
  • ```
  • According to the [operator precedence rules](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Operator_Precedence#precedence_and_associativity), assignment is right-associative, so the code above is actually equivalent to:
  • ```javascript
  • x = (y = (z = 1));
  • ```
  • As the expression also returns the assigned value, the code above is evaluated as:
  • - `z` is assigned the value `1`
  • - the expression `z = 1` returns the value `1`
  • - `y` is assigned the value returned by `(z = 1)` (which is also `1`)
  • - the expression `(y = (z = 1))` returns the value `1`
  • - `x` is assigned the value returned by `(y = (z = 1))` (which is also `1`)
  • This allows even more complicated things, such as:
  • ```javascript
  • x = (y = (z = 1) + 1) + y;
  • ```
  • In this case, the code executes as follows:
  • - `z` is assigned the value `1`
  • - the expression `z = 1` returns the value `1`
  • - `y` is assigned the value returned by `(z = 1) + 1` (which is `2`)
  • - the expression `(y = (z = 1) + 1)` returns the value `2`
  • - `x` is assigned the value returned by `(y = (z = 1) + 1) + y` (which is `4`)
  • Although I'd never use expressions like this in production code. But the fact that an assignment returns a value can be useful in cases like this:
  • ```javascript
  • while ((x = somefunc()) >= 0) {
  • // do something with x
  • }
  • ```
  • Assuming that `somefunc` returns some number, and I want to loop until this number is negative (and also do something with it inside the loop). Of course I could rewrite the same code as:
  • ```javascript
  • while (true) {
  • x = somefunc();
  • if (x < 0)
  • break;
  • // do something with x
  • }
  • ```
  • But I think the former is more straighforward.
  • ---
  • Another caveat regards to variable declaration. See this code:
  • ```java
  • const x = y = 1;
  • y = 2; // ok
  • x = 2; // ERROR
  • ```
  • A `const` variable can't be changed through assignment, so trying to assign `x = 2` causes an error. But `y = 2` is perfectly fine, because `const` applies only to `x`. Remember that `=` is right-associative, so the first line above corresponds to:
  • ```javascript
  • const x = (y = 1);
  • ```
  • If I want both `x` and `y` to be constants, I'd have to do this:
  • ```javascript
  • const x = 1, y = 1;
  • ```
  • ---
  • And last but not least, the left side of `=` is not restricted to single variable names:
  • ```javascript
  • // if x is an array, assign value to specific index
  • x[2] = value;
  • // assign value to a property of "x" object
  • x.property = value;
  • // if value is an array, x and y will be its first and second elements
  • [x, y] = value;
  • // destructuring assignment, get "name" and "age" properties of object and assigning them to the respective variables
  • var { name, age } = obj;
  • ```
  • ---
  • # Equality Operators: `==` vs `===`
  • According to MDN, `==` is the [equality operator](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Equality) and `===` is the [strict equality operator](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Strict_equality), but the ECMAScript language specification just calls them ["Equality Operators"](https://tc39.es/ecma262/multipage/ecmascript-language-expressions.html#sec-equality-operators). You can call them "loose" and "strict" equality, though, as these terms usage has become common and well known.
  • Both always return a boolean value (either `true` or `false`). The only difference, according to the [evaluation rules](https://tc39.es/ecma262/multipage/ecmascript-language-expressions.html#sec-equality-operators-runtime-semantics-evaluation), is the algorithm used to determine equality.
  • ### `==` or "loose equality"
  • The `==` operator uses the [`IsLooselyEqual` operation](https://tc39.es/ecma262/multipage/abstract-operations.html#sec-islooselyequal), which makes some type coercions when the operands are of different types. The rules are somewhat complicated (if you compare a number and a string, the string will be converted to a number using the [rules defined in the spec](https://tc39.es/ecma262/multipage/abstract-operations.html#sec-tonumber), but comparing a number and an object will make the object to be [converted to a primitive](https://tc39.es/ecma262/multipage/abstract-operations.html#sec-toprimitive), etc).
  • This can cause some strange and unexpected behaviour in many cases, such as `0 == []`, `"1" == [1]` and `"" == [[[]]]`, all of them resulting in `true`.
  • Although chaining this operator produces valid code (aka "it runs without compile-errors"), it doesn't work the way you'd expect. Example:
  • ```javascript
  • x = y = z = 0; // assign zero to all variables
  • console.log(x == y == z); // false
  • ```
  • According to [this table](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Operator_Precedence#table), both `==` and `===` are evaluated left-to-right, which means that the expression `x == y == z` is equivalent to:
  • ```javascript
  • (x == y) == z
  • ```
  • Hence, `x == y` evaluates to `true` (as both `x` and `y` are zero), and then `true == z` evaluates to `false`. To test if the three variables are equal, you should do `x == y && y == z` (or `x === y && y === z`).
  • But all these type coercion mess applies only when the two operands are of different types. When they are of the same type, both `==` and `===` behave the same way. In the [specification of `IsLooselyEqual` operation](https://tc39.es/ecma262/multipage/abstract-operations.html#sec-islooselyequal), the first step is:
  • 1. If `Type(x)` is the same as `Type(y)`, then
  • - Return `IsStrictlyEqual(x, y)`.
  • And [according to the spec](https://tc39.es/ecma262/multipage/ecmascript-language-expressions.html#sec-equality-operators-runtime-semantics-evaluation), the `IsStrictlyEqual` operation is the same one used by the `===` operator.
  • ### `===` or "strict equality"
  • As mentioned above, the `===` operator uses the [`IsStrictlyEqual` operation](https://tc39.es/ecma262/multipage/abstract-operations.html#sec-isstrictlyequal), which in turn does the following:
  • - if the operands are of type `Number` or `BigInt`, it calls the respective `equal` operation ([this one](https://tc39.es/ecma262/multipage/ecmascript-data-types-and-values.html#sec-numeric-types-number-equal) for `Number` or [this one](https://tc39.es/ecma262/multipage/ecmascript-data-types-and-values.html#sec-numeric-types-bigint-equal) for `BigInt`).
  • - in any other case, it uses the [`SameValueNonNumeric` operation](https://tc39.es/ecma262/multipage/abstract-operations.html#sec-samevaluenonnumeric), which defines specific rules for each type
  • The difference from `==` is that `===` doesn't do any type coercion: if the operands are of different types, it returns `false` (that's the first thing it checks, BTW).
  • But there's one caveat: the "same type" definition is a little bit tricky when objects are involved. Ex:
  • ```javascript
  • x = [1, 2];
  • y = [1, 2];
  • z = x;
  • console.log(typeof x, typeof y, typeof z); // "object" "object" "object"
  • console.log(x === y); // false (although they have the same type)
  • console.log(x === z); // true (they reference the same object)
  • ```
  • The assignment to `y` actually creates another array (hence, it's a different object, although it has the same values of `x`). And when the operands type is neither `Number`, `BigInt`, `Undefined`, `Null`, `String`, `Boolean` nor `Symbol`, the `SameValueNonNumeric` operation only returns `true` if both operands are the same object.
  • ---
  • The differences between `==` and `===`, and their somewhat complicated rules, might lead to lots of corner cases, such as `null == undefined` being `true` while `null === undefined` is `false`, and many more (some already mentioned in the other answers).
  • [Here](https://dorey.github.io/JavaScript-Equality-Table/) you can find some interesting tables with lots of those cases. I'm reproducing some below.
  • For the `==` operator:
  • ![loose equality](https://software.codidact.com/uploads/pfvqRUNC8DavwLcxmZVNP8Jg)
  • And for the `===` operator:
  • ![strict equality](https://software.codidact.com/uploads/rmwfZwNDjWmwC7cffTMUWVaL)
#1: Initial revision by user avatar hkotsubo‭ · 2021-07-28T13:19:17Z (over 3 years ago)
# Assignment (`=`)

`=` is the [assignment operator](https://tc39.es/ecma262/multipage/ecmascript-language-expressions.html#sec-assignment-operators): it assigns a value to "something".

One important detail is that an assignment expression not only assigns a value, but it also returns it. This allows chaining, such as:

```javascript
x = y = z = 1; // all variables will be assigned the value 1
```

According to the [operator precedence rules](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Operator_Precedence#precedence_and_associativity), assignment is right-associative, so the code above is actually equivalent to:


```javascript
x = (y = (z = 1));
```

As the expression also returns the assigned value, the code above is evaluated as:

- `z` is assigned the value `1`
- the expression `z = 1` returns the value `1`
- `y` is assigned the value returned by `(z = 1)` (which is also `1`)
- the expression `(y = (z = 1))` returns the value `1`
- `x` is assigned the value returned by `(y = (z = 1))` (which is also `1`)

This allows even more complicated things, such as:

```javascript
x = (y = (z = 1) + 1) + y;
```

In this case, the code executes as follows:

- `z` is assigned the value `1`
- the expression `z = 1` returns the value `1`
- `y` is assigned the value returned by `(z = 1) + 1` (which is `2`)
- the expression `(y = (z = 1) + 1)` returns the value `2`
- `x` is assigned the value returned by `(y = (z = 1) + 1) + y` (which is `4`)

Although I'd never use expressions like this in production code. But the fact that an assignment returns a value can be useful in cases like this:

```javascript
while ((x = somefunc()) >= 0) {
    // do something with x
}
```

Assuming that `somefunc` returns some number, and I want to loop until this number is negative (and also do something with it inside the loop). Of course I could rewrite the same code as:

```javascript
while (true) {
    x = somefunc();
    if (x <= 0)
        break;
    // do something with x
}
```

But I think the former is more straighforward.

---
Another caveat regards to variable declaration. See this code:

```java
const x = y = 1;
y = 2; // ok
x = 2; // ERROR
```

A `const` variable can't be changed through assignment, so trying to assign `x = 2` causes an error. But `y = 2` is perfectly fine, because `const` applies only to `x`. Remember that `=` is right-associative, so the first line above corresponds to:

```javascript
const x = (y = 1);
```

If I want both `x` and `y` to be constants, I'd have to do this:

```javascript
const x = 1, y = 1;
```

---

And last but not least, the left side of `=` is not restricted to single variable names:

```javascript
// if x is an array, assign value to specific index
x[2] = value;

// assign value to a property of "x" object
x.property = value;

// if value is an array, x and y will be its first and second elements
[x, y] = value;

// destructuring assignment, get "name" and "age" properties of object and assigning them to the respective variables
var { name, age } = obj;
```

---
# Equality Operators: `==` vs `===`

According to MDN, `==` is the [equality operator](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Equality) and `===` is the [strict equality operator](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Strict_equality), but the ECMAScript language specification just calls them ["Equality Operators"](https://tc39.es/ecma262/multipage/ecmascript-language-expressions.html#sec-equality-operators). You can call them "loose" and "strict" equality, though, as these terms usage has become common and well known.

Both always return a boolean value (either `true` or `false`). The only difference, according to the [evaluation rules](https://tc39.es/ecma262/multipage/ecmascript-language-expressions.html#sec-equality-operators-runtime-semantics-evaluation), is the algorithm used to determine equality.

### `==` or "loose equality"

The `==` operator uses the [`IsLooselyEqual` operation](https://tc39.es/ecma262/multipage/abstract-operations.html#sec-islooselyequal), which makes some type coercions when the operands are of different types. The rules are somewhat complicated (if you compare a number and a string, the string will be converted to a number using the [rules defined in the spec](https://tc39.es/ecma262/multipage/abstract-operations.html#sec-tonumber), but comparing a number and an object will make the object to be [converted to a primitive](https://tc39.es/ecma262/multipage/abstract-operations.html#sec-toprimitive), etc).

This can cause some strange and unexpected behaviour in many cases, such as `0 == []`, `"1" == [1]` and `"" == [[[]]]`, all of them resulting in `true`.

Although chaining this operator produces valid code (aka "it runs without compile-errors"), it doesn't work the way you'd expect. Example:

```javascript
x = y = z = 0; // assign zero to all variables
console.log(x == y == z); // false
```

According to [this table](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Operator_Precedence#table), both `==` and `===` are evaluated left-to-right, which means that the expression `x == y == z` is equivalent to:

```javascript
(x == y) == z
```

Hence, `x == y` evaluates to `true` (as both `x` and `y` are zero), and then `true == z` evaluates to `false`. To test if the three variables are equal, you should do `x == y && y == z` (or `x === y && y === z`).

But all these type coercion mess applies only when the two operands are of different types. When they are of the same type, both `==` and `===` behave the same way. In the [specification of `IsLooselyEqual` operation](https://tc39.es/ecma262/multipage/abstract-operations.html#sec-islooselyequal), the first step is:

1. If `Type(x)` is the same as `Type(y)`, then
    - Return `IsStrictlyEqual(x, y)`.

And [according to the spec](https://tc39.es/ecma262/multipage/ecmascript-language-expressions.html#sec-equality-operators-runtime-semantics-evaluation), the `IsStrictlyEqual` operation is the same one used by the `===` operator.

### `===` or "strict equality"

As mentioned above, the `===` operator uses the [`IsStrictlyEqual` operation](https://tc39.es/ecma262/multipage/abstract-operations.html#sec-isstrictlyequal), which in turn does the following:

- if the operands are of type `Number` or `BigInt`, it calls the respective `equal` operation ([this one](https://tc39.es/ecma262/multipage/ecmascript-data-types-and-values.html#sec-numeric-types-number-equal) for `Number` or [this one](https://tc39.es/ecma262/multipage/ecmascript-data-types-and-values.html#sec-numeric-types-bigint-equal) for `BigInt`).
- in any other case, it uses the [`SameValueNonNumeric` operation](https://tc39.es/ecma262/multipage/abstract-operations.html#sec-samevaluenonnumeric), which defines specific rules for each type

The difference from `==` is that `===` doesn't do any type coercion: if the operands are of different types, it returns `false` (that's the first thing it checks, BTW).

But there's one caveat: the "same type" definition is a little bit tricky when objects are involved. Ex:

```javascript
x = [1, 2];
y = [1, 2];
z = x;
console.log(typeof x, typeof y, typeof z); // "object" "object" "object"
console.log(x === y); // false (although they have the same type)
console.log(x === z); // true (they reference the same object)
```

The assignment to `y` actually creates another array (hence, it's a different object, although it has the same values of `x`). And when the operands type is neither `Number`, `BigInt`, `Undefined`, `Null`, `String`, `Boolean` nor `Symbol`, the `SameValueNonNumeric` operation only returns `true` if both operands are the same object.

---

The differences between `==` and `===`, and their somewhat complicated rules, might lead to lots of corner cases, such as `null == undefined` being `true` while `null === undefined` is `false`, and many more (some already mentioned in the other answers).

[Here](https://dorey.github.io/JavaScript-Equality-Table/) you can find some interesting tables with lots of those cases. I'm reproducing some below.

For the `==` operator:

![loose equality](https://software.codidact.com/uploads/pfvqRUNC8DavwLcxmZVNP8Jg)

And for the `===` operator:

![strict equality](https://software.codidact.com/uploads/rmwfZwNDjWmwC7cffTMUWVaL)