Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Welcome to Software Development on Codidact!

Will you help us build our independent community of developers helping developers? We're small and trying to grow. We welcome questions about all aspects of software development, from design to code to QA and more. Got questions? Got answers? Got code you'd like someone to review? Please join us.

Post History

80%
+6 −0
Q&A How to properly use malloc?

TL;DR You should use int *p = malloc(n * sizeof *p); for two reasons The cast (int*) is not necessary, which means it's clutter. Using sizeof *p instead of sizeof(int) removes code duplica...

posted 2y ago by klutt‭  ·  edited 2y ago by klutt‭

Answer
#11: Post edited by user avatar klutt‭ · 2022-02-21T06:29:02Z (over 2 years ago)
  • ## TL;DR
  • You should use
  • int *p = malloc(n * sizeof *p);
  • for two reasons
  • 1. The cast `(int*)` is not necessary, which means it's clutter.
  • 2. Using `sizeof *p` instead of `sizeof(int)` removes code duplication.
  • But remember to check if allocation succeeded before using the memory. It's done like this:
  • ```
  • int *p = malloc(n * sizeof *p);
  • if(!p) {
  • // Handle error
  • }
  • ```
  • ## Longer answer
  • #### 1 - Casting
  • Some people argue that the cast makes it possible to compile the code with both a C compiler and a C++ compiler. While this is technically true and sometimes useful, it's not the typical use case. If you know that you want to be able to do this, then cast. A C++ compiler will throw a compiler error if you don't.
  • But in C, a void pointer (malloc returns a void pointer[^1]) can safely be implicitly casted to any other pointer type and back. So it is completely safe to omit it. Note that this is true for void pointers in general. It's not special for malloc. It just happens to be the case that this discussion comes up a lot when talking about malloc.
  • [^1]: In early C, before the 89 standard, there was no void pointer. Instead, a char pointer was used. That's over 30 years ago.
  • #### 2 - sizeof
  • Let's say you have this code:
  • ```
  • int *p;
  • // Many lines of code
  • p = malloc(size1 * sizeof(int));
  • // More lines of code
  • p = malloc(size2 * sizeof(int));
  • ```
  • Suddenly you realize that you have to change the type of `p` to another pointer type. Will you remember to change **everywhere**? And are you sure you will not miss anything? Using `sizeof *p` eliminates this problem. But do remember that `sizeof p` is the size of the pointer, that is `sizeof (int*)`. Mixing this up might give you annoying and hard traced bugs.
  • If you have a pointer to pointer to create a 2D structure, the pattern is like this:
  • int **p;
  • p = malloc(x * sizeof *p);
  • for(int i=0; i<x; i++)
  • p[i] = malloc(y * sizeof *p[i]);
  • If you're dealing with pointers to arrays, you might want to be a bit careful. Especially if they are arguments to functions. For instance, `int a[5][5]` means different things if it is declared as an argument or in function body or global space. If declared in function body or global space, that will give you a two dimensional 5x5 array. But if declared in a function argument, it will be a pointer to one dimensional 5 array. The equivalent declaration is `int (*a)[5]`.
  • There is also the case with flexible array members of a struct, but IMO it's pretty obvious that this method does not work flawlessly there. It also does not work for void pointers, because they cannot be dereferenced.
  • [https://software.codidact.com/posts/285956](Read more about when this work and not here)
  • ## More opinionated stuff
  • Other argue that "it's good habit" to add that extra check that the cast gives. It forces you to think one more time. I strongly disagree with this for several reasons.
  • Firstly, you very rarely do this for non-pointer types. This code looks completely ridiculous:
  • signed char x = (signed char)42;
  • long y = (long)x - (long)8;
  • Do note that these casts do have their uses. What I'm saying is that it is a bad thing to blindly throw them in everywhere without even knowing why or if it's needed.
  • Secondly, in C a cast typically means "I know what I'm doing". So if you're doing it wrong, you can actually HIDE a bug. The argument about forcing you to think again makes sense in C++, because it will not compile if you do it wrong.
  • ## TL;DR
  • You should use
  • int *p = malloc(n * sizeof *p);
  • for two reasons
  • 1. The cast `(int*)` is not necessary, which means it's clutter.
  • 2. Using `sizeof *p` instead of `sizeof(int)` removes code duplication.
  • But remember to check if allocation succeeded before using the memory. It's done like this:
  • ```
  • int *p = malloc(n * sizeof *p);
  • if(!p) {
  • // Handle error
  • }
  • ```
  • ## Longer answer
  • #### 1 - Casting
  • Some people argue that the cast makes it possible to compile the code with both a C compiler and a C++ compiler. While this is technically true and sometimes useful, it's not the typical use case. If you know that you want to be able to do this, then cast. A C++ compiler will throw a compiler error if you don't.
  • But in C, a void pointer (malloc returns a void pointer[^1]) can safely be implicitly casted to any other pointer type and back. So it is completely safe to omit it. Note that this is true for void pointers in general. It's not special for malloc. It just happens to be the case that this discussion comes up a lot when talking about malloc.
  • [^1]: In early C, before the 89 standard, there was no void pointer. Instead, a char pointer was used. That's over 30 years ago.
  • #### 2 - sizeof
  • Let's say you have this code:
  • ```
  • int *p;
  • // Many lines of code
  • p = malloc(size1 * sizeof(int));
  • // More lines of code
  • p = malloc(size2 * sizeof(int));
  • ```
  • Suddenly you realize that you have to change the type of `p` to another pointer type. Will you remember to change **everywhere**? And are you sure you will not miss anything? Using `sizeof *p` eliminates this problem. But do remember that `sizeof p` is the size of the pointer, that is `sizeof (int*)`. Mixing this up might give you annoying and hard traced bugs.
  • If you have a pointer to pointer to create a 2D structure, the pattern is like this:
  • int **p;
  • p = malloc(x * sizeof *p);
  • for(int i=0; i<x; i++)
  • p[i] = malloc(y * sizeof *p[i]);
  • If you're dealing with pointers to arrays, you might want to be a bit careful. Especially if they are arguments to functions. For instance, `int a[5][5]` means different things if it is declared as an argument or in function body or global space. If declared in function body or global space, that will give you a two dimensional 5x5 array. But if declared in a function argument, it will be a pointer to one dimensional 5 array. The equivalent declaration is `int (*a)[5]`.
  • There is also the case with flexible array members of a struct, but IMO it's pretty obvious that this method does not work flawlessly there. It also does not work for void pointers, because they cannot be dereferenced.
  • [Read more about when this work and not here](https://software.codidact.com/posts/285956)
  • ## More opinionated stuff
  • Other argue that "it's good habit" to add that extra check that the cast gives. It forces you to think one more time. I strongly disagree with this for several reasons.
  • Firstly, you very rarely do this for non-pointer types. This code looks completely ridiculous:
  • signed char x = (signed char)42;
  • long y = (long)x - (long)8;
  • Do note that these casts do have their uses. What I'm saying is that it is a bad thing to blindly throw them in everywhere without even knowing why or if it's needed.
  • Secondly, in C a cast typically means "I know what I'm doing". So if you're doing it wrong, you can actually HIDE a bug. The argument about forcing you to think again makes sense in C++, because it will not compile if you do it wrong.
#10: Post edited by user avatar klutt‭ · 2022-02-19T12:24:26Z (over 2 years ago)
  • ## TL;DR
  • You should use
  • int *p = malloc(n * sizeof *p);
  • for two reasons
  • 1. The cast `(int*)` is not necessary, which means it's clutter.
  • 2. Using `sizeof *p` instead of `sizeof(int)` removes code duplication.
  • But remember to check if allocation succeeded before using the memory. It's done like this:
  • ```
  • int *p = malloc(n * sizeof *p);
  • if(!p) {
  • // Handle error
  • }
  • ```
  • ## Longer answer
  • #### 1 - Casting
  • Some people argue that the cast makes it possible to compile the code with both a C compiler and a C++ compiler. While this is technically true and sometimes useful, it's not the typical use case. If you know that you want to be able to do this, then cast. A C++ compiler will throw a compiler error if you don't.
  • But in C, a void pointer (malloc returns a void pointer[^1]) can safely be implicitly casted to any other pointer type and back. So it is completely safe to omit it. Note that this is true for void pointers in general. It's not special for malloc. It just happens to be the case that this discussion comes up a lot when talking about malloc.
  • [^1]: In early C, before the 89 standard, there was no void pointer. Instead, a char pointer was used. That's over 30 years ago.
  • #### 2 - sizeof
  • Let's say you have this code:
  • ```
  • int *p;
  • // Many lines of code
  • p = malloc(size1 * sizeof(int));
  • // More lines of code
  • p = malloc(size2 * sizeof(int));
  • ```
  • Suddenly you realize that you have to change the type of `p` to another pointer type. Will you remember to change **everywhere**? And are you sure you will not miss anything? Using `sizeof *p` eliminates this problem. But do remember that `sizeof p` is the size of the pointer, that is `sizeof (int*)`. Mixing this up might give you annoying and hard traced bugs.
  • If you have a pointer to pointer to create a 2D structure, the pattern is like this:
  • int **p;
  • p = malloc(x * sizeof *p);
  • for(int i=0; i<x; i++)
  • p[i] = malloc(y * sizeof *p[i]);
  • ## More opinionated stuff
  • Other argue that "it's good habit" to add that extra check that the cast gives. It forces you to think one more time. I strongly disagree with this for several reasons.
  • Firstly, you very rarely do this for non-pointer types. This code looks completely ridiculous:
  • signed char x = (signed char)42;
  • long y = (long)x - (long)8;
  • Do note that these casts do have their uses. What I'm saying is that it is a bad thing to blindly throw them in everywhere without even knowing why or if it's needed.
  • Secondly, in C a cast typically means "I know what I'm doing". So if you're doing it wrong, you can actually HIDE a bug. The argument about forcing you to think again makes sense in C++, because it will not compile if you do it wrong.
  • ## TL;DR
  • You should use
  • int *p = malloc(n * sizeof *p);
  • for two reasons
  • 1. The cast `(int*)` is not necessary, which means it's clutter.
  • 2. Using `sizeof *p` instead of `sizeof(int)` removes code duplication.
  • But remember to check if allocation succeeded before using the memory. It's done like this:
  • ```
  • int *p = malloc(n * sizeof *p);
  • if(!p) {
  • // Handle error
  • }
  • ```
  • ## Longer answer
  • #### 1 - Casting
  • Some people argue that the cast makes it possible to compile the code with both a C compiler and a C++ compiler. While this is technically true and sometimes useful, it's not the typical use case. If you know that you want to be able to do this, then cast. A C++ compiler will throw a compiler error if you don't.
  • But in C, a void pointer (malloc returns a void pointer[^1]) can safely be implicitly casted to any other pointer type and back. So it is completely safe to omit it. Note that this is true for void pointers in general. It's not special for malloc. It just happens to be the case that this discussion comes up a lot when talking about malloc.
  • [^1]: In early C, before the 89 standard, there was no void pointer. Instead, a char pointer was used. That's over 30 years ago.
  • #### 2 - sizeof
  • Let's say you have this code:
  • ```
  • int *p;
  • // Many lines of code
  • p = malloc(size1 * sizeof(int));
  • // More lines of code
  • p = malloc(size2 * sizeof(int));
  • ```
  • Suddenly you realize that you have to change the type of `p` to another pointer type. Will you remember to change **everywhere**? And are you sure you will not miss anything? Using `sizeof *p` eliminates this problem. But do remember that `sizeof p` is the size of the pointer, that is `sizeof (int*)`. Mixing this up might give you annoying and hard traced bugs.
  • If you have a pointer to pointer to create a 2D structure, the pattern is like this:
  • int **p;
  • p = malloc(x * sizeof *p);
  • for(int i=0; i<x; i++)
  • p[i] = malloc(y * sizeof *p[i]);
  • If you're dealing with pointers to arrays, you might want to be a bit careful. Especially if they are arguments to functions. For instance, `int a[5][5]` means different things if it is declared as an argument or in function body or global space. If declared in function body or global space, that will give you a two dimensional 5x5 array. But if declared in a function argument, it will be a pointer to one dimensional 5 array. The equivalent declaration is `int (*a)[5]`.
  • There is also the case with flexible array members of a struct, but IMO it's pretty obvious that this method does not work flawlessly there. It also does not work for void pointers, because they cannot be dereferenced.
  • [https://software.codidact.com/posts/285956](Read more about when this work and not here)
  • ## More opinionated stuff
  • Other argue that "it's good habit" to add that extra check that the cast gives. It forces you to think one more time. I strongly disagree with this for several reasons.
  • Firstly, you very rarely do this for non-pointer types. This code looks completely ridiculous:
  • signed char x = (signed char)42;
  • long y = (long)x - (long)8;
  • Do note that these casts do have their uses. What I'm saying is that it is a bad thing to blindly throw them in everywhere without even knowing why or if it's needed.
  • Secondly, in C a cast typically means "I know what I'm doing". So if you're doing it wrong, you can actually HIDE a bug. The argument about forcing you to think again makes sense in C++, because it will not compile if you do it wrong.
#9: Post edited by user avatar klutt‭ · 2022-02-13T15:08:42Z (over 2 years ago)
  • ## TL;DR
  • You should use
  • int *p = malloc(n * sizeof *p);
  • for two reasons
  • 1. The cast `(int*)` is not necessary, which means it's clutter.
  • 2. Using `sizeof *p` instead of `sizeof(int)` removes code duplication.
  • But remember to check if allocation succeeded before using the memory. It's done like this:
  • ```
  • int *p = malloc(n * sizeof *p);
  • if(!p) {
  • // Handle error
  • }
  • ```
  • ## Longer answer
  • #### 1 - Casting
  • Some people argue that the cast makes it possible to compile the code with both a C compiler and a C++ compiler. While this is technically true and sometimes useful, it's not the typical use case. If you know that you want to be able to do this, then cast. A C++ compiler will throw a compiler error if you don't.
  • But in C, a void pointer (malloc returns a void pointer[^1]) can safely be implicitly casted to any other pointer type and back. So it is completely safe to omit it. Note that this is true for void pointers in general. It's not special for malloc. It just happens to be the case that this discussion comes up a lot when talking about malloc.
  • [^1]: In early C, before the 89 standard, there was no void pointer. Instead, a char pointer was used. That's over 30 years ago.
  • #### 2 - sizeof
  • Let's say you have this code:
  • ```
  • int *p;
  • // Many lines of code
  • p = malloc(size1 * sizeof(int));
  • // More lines of code
  • p = malloc(size2 * sizeof(int));
  • ```
  • Suddenly you realize that you have to change the type of `p` to another pointer type. Will you remember to change **everywhere**? And are you sure you will not miss anything? Using `sizeof *p` eliminates this problem. But do remember that `sizeof p` is the size of the pointer, that is `sizeof (int*)`. Mixing this up might give you annoying and hard traced bugs.
  • If you have a pointer to pointer to create a 2D structure, the pattern is like this:
  • int **p;
  • p = malloc(x * sizeof *p);
  • for(int i=0; i<x; i++)
  • p[i] = malloc(y * sizeof *p[i]);
  • p = malloc(
  • ## More opinionated stuff
  • Other argue that "it's good habit" to add that extra check that the cast gives. It forces you to think one more time. I strongly disagree with this for several reasons.
  • Firstly, you very rarely do this for non-pointer types. This code looks completely ridiculous:
  • signed char x = (signed char)42;
  • long y = (long)x - (long)8;
  • Do note that these casts do have their uses. What I'm saying is that it is a bad thing to blindly throw them in everywhere without even knowing why or if it's needed.
  • Secondly, in C a cast typically means "I know what I'm doing". So if you're doing it wrong, you can actually HIDE a bug. The argument about forcing you to think again makes sense in C++, because it will not compile if you do it wrong.
  • ## TL;DR
  • You should use
  • int *p = malloc(n * sizeof *p);
  • for two reasons
  • 1. The cast `(int*)` is not necessary, which means it's clutter.
  • 2. Using `sizeof *p` instead of `sizeof(int)` removes code duplication.
  • But remember to check if allocation succeeded before using the memory. It's done like this:
  • ```
  • int *p = malloc(n * sizeof *p);
  • if(!p) {
  • // Handle error
  • }
  • ```
  • ## Longer answer
  • #### 1 - Casting
  • Some people argue that the cast makes it possible to compile the code with both a C compiler and a C++ compiler. While this is technically true and sometimes useful, it's not the typical use case. If you know that you want to be able to do this, then cast. A C++ compiler will throw a compiler error if you don't.
  • But in C, a void pointer (malloc returns a void pointer[^1]) can safely be implicitly casted to any other pointer type and back. So it is completely safe to omit it. Note that this is true for void pointers in general. It's not special for malloc. It just happens to be the case that this discussion comes up a lot when talking about malloc.
  • [^1]: In early C, before the 89 standard, there was no void pointer. Instead, a char pointer was used. That's over 30 years ago.
  • #### 2 - sizeof
  • Let's say you have this code:
  • ```
  • int *p;
  • // Many lines of code
  • p = malloc(size1 * sizeof(int));
  • // More lines of code
  • p = malloc(size2 * sizeof(int));
  • ```
  • Suddenly you realize that you have to change the type of `p` to another pointer type. Will you remember to change **everywhere**? And are you sure you will not miss anything? Using `sizeof *p` eliminates this problem. But do remember that `sizeof p` is the size of the pointer, that is `sizeof (int*)`. Mixing this up might give you annoying and hard traced bugs.
  • If you have a pointer to pointer to create a 2D structure, the pattern is like this:
  • int **p;
  • p = malloc(x * sizeof *p);
  • for(int i=0; i<x; i++)
  • p[i] = malloc(y * sizeof *p[i]);
  • ## More opinionated stuff
  • Other argue that "it's good habit" to add that extra check that the cast gives. It forces you to think one more time. I strongly disagree with this for several reasons.
  • Firstly, you very rarely do this for non-pointer types. This code looks completely ridiculous:
  • signed char x = (signed char)42;
  • long y = (long)x - (long)8;
  • Do note that these casts do have their uses. What I'm saying is that it is a bad thing to blindly throw them in everywhere without even knowing why or if it's needed.
  • Secondly, in C a cast typically means "I know what I'm doing". So if you're doing it wrong, you can actually HIDE a bug. The argument about forcing you to think again makes sense in C++, because it will not compile if you do it wrong.
#8: Post edited by user avatar klutt‭ · 2022-02-13T15:08:21Z (over 2 years ago)
  • ## TL;DR
  • You should use
  • int *p = malloc(n * sizeof *p);
  • for two reasons
  • 1. The cast `(int*)` is not necessary, which means it's clutter.
  • 2. Using `sizeof *p` instead of `sizeof(int)` removes code duplication.
  • But remember to check if allocation succeeded before using the memory. It's done like this:
  • ```
  • int *p = malloc(n * sizeof *p);
  • if(!p) {
  • // Handle error
  • }
  • ```
  • ## Longer answer
  • #### 1 - Casting
  • Some people argue that the cast makes it possible to compile the code with both a C compiler and a C++ compiler. While this is technically true and sometimes useful, it's not the typical use case. If you know that you want to be able to do this, then cast. A C++ compiler will throw a compiler error if you don't.
  • But in C, a void pointer (malloc returns a void pointer[^1]) can safely be implicitly casted to any other pointer type and back. So it is completely safe to omit it. Note that this is true for void pointers in general. It's not special for malloc. It just happens to be the case that this discussion comes up a lot when talking about malloc.
  • [^1]: In early C, before the 89 standard, there was no void pointer. Instead, a char pointer was used. That's over 30 years ago.
  • #### 2 - sizeof
  • Let's say you have this code:
  • ```
  • int *p;
  • // Many lines of code
  • p = malloc(size1 * sizeof(int));
  • // More lines of code
  • p = malloc(size2 * sizeof(int));
  • ```
  • Suddenly you realize that you have to change the type of `p` to another pointer type. Will you remember to change **everywhere**? And are you sure you will not miss anything? Using `sizeof *p` eliminates this problem. But do remember that `sizeof p` is the size of the pointer, that is `sizeof (int*)`. Mixing this up might give you annoying and hard traced bugs.
  • ## More opinionated stuff
  • Other argue that "it's good habit" to add that extra check that the cast gives. It forces you to think one more time. I strongly disagree with this for several reasons.
  • Firstly, you very rarely do this for non-pointer types. This code looks completely ridiculous:
  • signed char x = (signed char)42;
  • long y = (long)x - (long)8;
  • Do note that these casts do have their uses. What I'm saying is that it is a bad thing to blindly throw them in everywhere without even knowing why or if it's needed.
  • Secondly, in C a cast typically means "I know what I'm doing". So if you're doing it wrong, you can actually HIDE a bug. The argument about forcing you to think again makes sense in C++, because it will not compile if you do it wrong.
  • ## TL;DR
  • You should use
  • int *p = malloc(n * sizeof *p);
  • for two reasons
  • 1. The cast `(int*)` is not necessary, which means it's clutter.
  • 2. Using `sizeof *p` instead of `sizeof(int)` removes code duplication.
  • But remember to check if allocation succeeded before using the memory. It's done like this:
  • ```
  • int *p = malloc(n * sizeof *p);
  • if(!p) {
  • // Handle error
  • }
  • ```
  • ## Longer answer
  • #### 1 - Casting
  • Some people argue that the cast makes it possible to compile the code with both a C compiler and a C++ compiler. While this is technically true and sometimes useful, it's not the typical use case. If you know that you want to be able to do this, then cast. A C++ compiler will throw a compiler error if you don't.
  • But in C, a void pointer (malloc returns a void pointer[^1]) can safely be implicitly casted to any other pointer type and back. So it is completely safe to omit it. Note that this is true for void pointers in general. It's not special for malloc. It just happens to be the case that this discussion comes up a lot when talking about malloc.
  • [^1]: In early C, before the 89 standard, there was no void pointer. Instead, a char pointer was used. That's over 30 years ago.
  • #### 2 - sizeof
  • Let's say you have this code:
  • ```
  • int *p;
  • // Many lines of code
  • p = malloc(size1 * sizeof(int));
  • // More lines of code
  • p = malloc(size2 * sizeof(int));
  • ```
  • Suddenly you realize that you have to change the type of `p` to another pointer type. Will you remember to change **everywhere**? And are you sure you will not miss anything? Using `sizeof *p` eliminates this problem. But do remember that `sizeof p` is the size of the pointer, that is `sizeof (int*)`. Mixing this up might give you annoying and hard traced bugs.
  • If you have a pointer to pointer to create a 2D structure, the pattern is like this:
  • int **p;
  • p = malloc(x * sizeof *p);
  • for(int i=0; i<x; i++)
  • p[i] = malloc(y * sizeof *p[i]);
  • p = malloc(
  • ## More opinionated stuff
  • Other argue that "it's good habit" to add that extra check that the cast gives. It forces you to think one more time. I strongly disagree with this for several reasons.
  • Firstly, you very rarely do this for non-pointer types. This code looks completely ridiculous:
  • signed char x = (signed char)42;
  • long y = (long)x - (long)8;
  • Do note that these casts do have their uses. What I'm saying is that it is a bad thing to blindly throw them in everywhere without even knowing why or if it's needed.
  • Secondly, in C a cast typically means "I know what I'm doing". So if you're doing it wrong, you can actually HIDE a bug. The argument about forcing you to think again makes sense in C++, because it will not compile if you do it wrong.
#7: Post edited by user avatar klutt‭ · 2022-02-13T12:36:24Z (over 2 years ago)
  • ## TL;DR
  • You should use
  • int *p = malloc(n * sizeof *p);
  • for two reasons
  • 1. The cast `(int*)` is not necessary, which means it's clutter.
  • 2. Using `sizeof *p` instead of `sizeof(int)` removes code duplication.
  • But remember to check if allocation succeeded before using the memory. It's done like this:
  • ```
  • int *p = malloc(n * sizeof *p);
  • if(!p) {
  • // Handle error
  • }
  • ```
  • ## Longer answer
  • #### 1 - Casting
  • Some people argue that the cast makes it possible to compile the code with both a C compiler and a C++ compiler. While this is technically true and sometimes useful, it's not the typical use case. If you know that you want to be able to do this, then cast. A C++ compiler will throw a compiler error if you don't.
  • But in C, a void pointer (malloc returns a void pointer[^1]) can safely be implicitly casted to any other pointer type and back. So it is completely safe to omit it. Note that this is true for void pointers in general. It's not special for malloc. It just happens to be the case that this discussion comes up a lot when talking about malloc.
  • [^1]: In early C, before the 89 standard, there was no void pointer. Instead, a char pointer was used. That's over 30 years ago.
  • #### 2 - sizeof
  • Let's say you have this code:
  • ```
  • int *p;
  • // Many lines of code
  • p = malloc(size1 * sizeof(int));
  • // More lines of code
  • p = malloc(size2 * sizeof(int));
  • ```
  • Suddenly you realize that you have to change the type of `p` to another pointer type. Will you remember to change **everywhere**? And are you sure you will not miss anything? Using `sizeof *p` eliminates this problem. But do remember that `sizeof p` is the size of the pointer, that is `sizeof (int*)`. Mixing this up might give you annoying and hard traced bugs.
  • ## More opinionated stuff
  • Other argue that "it's good habit" to add that extra check that the cast gives. It forces you to think one more time. I strongly disagree with this for several reasons.
  • Firstly, you very rarely do this for non-pointer types. This code looks completely ridiculous:
  • signed char x = (signed char)42;
  • long y = (long)x - (long)8;
  • Secondly, in C a cast typically means "I know what I'm doing". So if you're doing it wrong, you can actually HIDE a bug. The argument about forcing you to think again makes sense in C++, because it will not compile if you do it wrong.
  • ## TL;DR
  • You should use
  • int *p = malloc(n * sizeof *p);
  • for two reasons
  • 1. The cast `(int*)` is not necessary, which means it's clutter.
  • 2. Using `sizeof *p` instead of `sizeof(int)` removes code duplication.
  • But remember to check if allocation succeeded before using the memory. It's done like this:
  • ```
  • int *p = malloc(n * sizeof *p);
  • if(!p) {
  • // Handle error
  • }
  • ```
  • ## Longer answer
  • #### 1 - Casting
  • Some people argue that the cast makes it possible to compile the code with both a C compiler and a C++ compiler. While this is technically true and sometimes useful, it's not the typical use case. If you know that you want to be able to do this, then cast. A C++ compiler will throw a compiler error if you don't.
  • But in C, a void pointer (malloc returns a void pointer[^1]) can safely be implicitly casted to any other pointer type and back. So it is completely safe to omit it. Note that this is true for void pointers in general. It's not special for malloc. It just happens to be the case that this discussion comes up a lot when talking about malloc.
  • [^1]: In early C, before the 89 standard, there was no void pointer. Instead, a char pointer was used. That's over 30 years ago.
  • #### 2 - sizeof
  • Let's say you have this code:
  • ```
  • int *p;
  • // Many lines of code
  • p = malloc(size1 * sizeof(int));
  • // More lines of code
  • p = malloc(size2 * sizeof(int));
  • ```
  • Suddenly you realize that you have to change the type of `p` to another pointer type. Will you remember to change **everywhere**? And are you sure you will not miss anything? Using `sizeof *p` eliminates this problem. But do remember that `sizeof p` is the size of the pointer, that is `sizeof (int*)`. Mixing this up might give you annoying and hard traced bugs.
  • ## More opinionated stuff
  • Other argue that "it's good habit" to add that extra check that the cast gives. It forces you to think one more time. I strongly disagree with this for several reasons.
  • Firstly, you very rarely do this for non-pointer types. This code looks completely ridiculous:
  • signed char x = (signed char)42;
  • long y = (long)x - (long)8;
  • Do note that these casts do have their uses. What I'm saying is that it is a bad thing to blindly throw them in everywhere without even knowing why or if it's needed.
  • Secondly, in C a cast typically means "I know what I'm doing". So if you're doing it wrong, you can actually HIDE a bug. The argument about forcing you to think again makes sense in C++, because it will not compile if you do it wrong.
#6: Post edited by user avatar klutt‭ · 2022-02-11T07:10:52Z (over 2 years ago)
  • ## TL;DR
  • You should use
  • int *p = malloc(n * sizeof *p);
  • for two reasons
  • 1. The cast `(int*)` is not necessary, which means it's clutter.
  • 2. Using `sizeof *p` instead of `sizeof(int)` removes code duplication.
  • But remember to check if allocation succeeded before using the memory. It's done like this:
  • ```
  • int *p = malloc(n * sizeof *p);
  • if(!p) {
  • // Handle error
  • }
  • ```
  • ## Longer answer
  • #### 1 - Casting
  • Some people argue that the cast makes it possible to compile the code with both a C compiler and a C++ compiler. While this is technically true and sometimes useful, it's not the typical use case. If you know that you want to be able to do this, then cast. A C++ compiler will throw a compiler error if you don't.
  • But in C, a void pointer (malloc returns a void pointer[^1]) can safely be implicitly casted to any other pointer type and back. So it is completely safe to omit it. Note that this is true for void pointers in general. It's not special for malloc. It just happens to be the case that this discussion comes up a lot when talking about malloc.
  • [^1]: In early C, before the 89 standard, there was no void pointer. Instead, a char pointer was used. That's over 30 years ago.
  • #### 2 - sizeof
  • Let's say you have this code:
  • ```
  • int *p;
  • // Many lines of code
  • p = malloc(size1 * sizeof(int));
  • // More lines of code
  • p = malloc(size2 * sizeof(int));
  • ```
  • Suddenly you realize that you have to change the type of `p` to another pointer type. Will you remember to change **everywhere**? And are you sure you will not miss anything? Using `sizeof *p` eliminates this problem. But do remember that `sizeof p` is the size of the pointer, that is `sizeof (int*)`. Mixing this up might give you annoying and hard traced bugs.
  • ## More opinionated stuff
  • Other argue that "it's good habit" to add that extra check that the cast gives. It forces you to think one more time. I strongly disagree with this for several reasons.
  • Firstly, you never do this for non-pointer types. This code looks completely ridiculous:
  • int x = (int)42;
  • int y = (int)x - (int)8;
  • Secondly, in C a cast typically means "I know what I'm doing". So if you're doing it wrong, you can actually HIDE a bug. The argument about forcing you to think again makes sense in C++, because it will not compile if you do it wrong.
  • ## TL;DR
  • You should use
  • int *p = malloc(n * sizeof *p);
  • for two reasons
  • 1. The cast `(int*)` is not necessary, which means it's clutter.
  • 2. Using `sizeof *p` instead of `sizeof(int)` removes code duplication.
  • But remember to check if allocation succeeded before using the memory. It's done like this:
  • ```
  • int *p = malloc(n * sizeof *p);
  • if(!p) {
  • // Handle error
  • }
  • ```
  • ## Longer answer
  • #### 1 - Casting
  • Some people argue that the cast makes it possible to compile the code with both a C compiler and a C++ compiler. While this is technically true and sometimes useful, it's not the typical use case. If you know that you want to be able to do this, then cast. A C++ compiler will throw a compiler error if you don't.
  • But in C, a void pointer (malloc returns a void pointer[^1]) can safely be implicitly casted to any other pointer type and back. So it is completely safe to omit it. Note that this is true for void pointers in general. It's not special for malloc. It just happens to be the case that this discussion comes up a lot when talking about malloc.
  • [^1]: In early C, before the 89 standard, there was no void pointer. Instead, a char pointer was used. That's over 30 years ago.
  • #### 2 - sizeof
  • Let's say you have this code:
  • ```
  • int *p;
  • // Many lines of code
  • p = malloc(size1 * sizeof(int));
  • // More lines of code
  • p = malloc(size2 * sizeof(int));
  • ```
  • Suddenly you realize that you have to change the type of `p` to another pointer type. Will you remember to change **everywhere**? And are you sure you will not miss anything? Using `sizeof *p` eliminates this problem. But do remember that `sizeof p` is the size of the pointer, that is `sizeof (int*)`. Mixing this up might give you annoying and hard traced bugs.
  • ## More opinionated stuff
  • Other argue that "it's good habit" to add that extra check that the cast gives. It forces you to think one more time. I strongly disagree with this for several reasons.
  • Firstly, you very rarely do this for non-pointer types. This code looks completely ridiculous:
  • signed char x = (signed char)42;
  • long y = (long)x - (long)8;
  • Secondly, in C a cast typically means "I know what I'm doing". So if you're doing it wrong, you can actually HIDE a bug. The argument about forcing you to think again makes sense in C++, because it will not compile if you do it wrong.
#5: Post edited by user avatar hkotsubo‭ · 2022-02-10T13:31:46Z (over 2 years ago)
I believe that a footnote is better than <sup>*</sup>
  • ## TL;DR
  • You should use
  • int *p = malloc(n * sizeof *p);
  • for two reasons
  • 1. The cast `(int*)` is not necessary, which means it's clutter.
  • 2. Using `sizeof *p` instead of `sizeof(int)` removes code duplication.
  • But remember to check if allocation succeeded before using the memory. It's done like this:
  • ```
  • int *p = malloc(n * sizeof *p);
  • if(!p) {
  • // Handle error
  • }
  • ```
  • ## Longer answer
  • #### 1 - Casting
  • Some people argue that the cast makes it possible to compile the code with both a C compiler and a C++ compiler. While this is technically true and sometimes useful, it's not the typical use case. If you know that you want to be able to do this, then cast. A C++ compiler will throw a compiler error if you don't.
  • But in C, a void pointer (malloc returns a void pointer<sup>*</sup>) can safely be implicitly casted to any other pointer type and back. So it is completely safe to omit it. Note that this is true for void pointers in general. It's not special for malloc. It just happens to be the case that this discussion comes up a lot when talking about malloc.
  • <sup>*In early C, before the 89 standard, there was no void pointer. Instead, a char pointer was used. That's over 30 years ago.</sup>
  • #### 2 - sizeof
  • Let's say you have this code:
  • ```
  • int *p;
  • // Many lines of code
  • p = malloc(size1 * sizeof(int));
  • // More lines of code
  • p = malloc(size2 * sizeof(int));
  • ```
  • Suddenly you realize that you have to change the type of `p` to another pointer type. Will you remember to change EVERYWHERE? And are you sure you will not miss anything? Using `sizeof *p` eliminates this problem. But do remember that `sizeof p` is the size of the pointer, that is `sizeof (int*)`. Mixing this up might give you annoying and hard traced bugs.
  • ## More opinionated stuff
  • Other argue that "it's good habit" to add that extra check that the cast gives. It forces you to think one more time. I strongly disagree with this for several reasons.
  • Firstly, you never do this for non-pointer types. This code looks completely ridiculous:
  • int x = (int)42;
  • int y = (int)x - (int)8;
  • Secondly, in C a cast typically means "I know what I'm doing". So if you're doing it wrong, you can actually HIDE a bug. The argument about forcing you to think again makes sense in C++, because it will not compile if you do it wrong.
  • ## TL;DR
  • You should use
  • int *p = malloc(n * sizeof *p);
  • for two reasons
  • 1. The cast `(int*)` is not necessary, which means it's clutter.
  • 2. Using `sizeof *p` instead of `sizeof(int)` removes code duplication.
  • But remember to check if allocation succeeded before using the memory. It's done like this:
  • ```
  • int *p = malloc(n * sizeof *p);
  • if(!p) {
  • // Handle error
  • }
  • ```
  • ## Longer answer
  • #### 1 - Casting
  • Some people argue that the cast makes it possible to compile the code with both a C compiler and a C++ compiler. While this is technically true and sometimes useful, it's not the typical use case. If you know that you want to be able to do this, then cast. A C++ compiler will throw a compiler error if you don't.
  • But in C, a void pointer (malloc returns a void pointer[^1]) can safely be implicitly casted to any other pointer type and back. So it is completely safe to omit it. Note that this is true for void pointers in general. It's not special for malloc. It just happens to be the case that this discussion comes up a lot when talking about malloc.
  • [^1]: In early C, before the 89 standard, there was no void pointer. Instead, a char pointer was used. That's over 30 years ago.
  • #### 2 - sizeof
  • Let's say you have this code:
  • ```
  • int *p;
  • // Many lines of code
  • p = malloc(size1 * sizeof(int));
  • // More lines of code
  • p = malloc(size2 * sizeof(int));
  • ```
  • Suddenly you realize that you have to change the type of `p` to another pointer type. Will you remember to change **everywhere**? And are you sure you will not miss anything? Using `sizeof *p` eliminates this problem. But do remember that `sizeof p` is the size of the pointer, that is `sizeof (int*)`. Mixing this up might give you annoying and hard traced bugs.
  • ## More opinionated stuff
  • Other argue that "it's good habit" to add that extra check that the cast gives. It forces you to think one more time. I strongly disagree with this for several reasons.
  • Firstly, you never do this for non-pointer types. This code looks completely ridiculous:
  • int x = (int)42;
  • int y = (int)x - (int)8;
  • Secondly, in C a cast typically means "I know what I'm doing". So if you're doing it wrong, you can actually HIDE a bug. The argument about forcing you to think again makes sense in C++, because it will not compile if you do it wrong.
#4: Post edited by user avatar klutt‭ · 2022-02-10T12:00:32Z (over 2 years ago)
  • ## TL;DR
  • You should use
  • int *p = malloc(n * sizeof *p);
  • for two reasons
  • 1. The cast `(int*)` is not necessary, which means it's clutter.
  • 2. Using `sizeof *p` instead of `sizeof(int)` removes code duplication.
  • But remember to check if allocation succeeded before using the memory. It's done like this:
  • ```
  • int *p = malloc(n * sizeof *p);
  • if(!p) {
  • // Handle error
  • }
  • ```
  • ## Longer answer
  • #### 1 - Casting
  • Some people argue that the cast makes it possible to compile the code with both a C compiler and a C++ compiler. While this is technically true and sometimes useful, it's not the typical use case. If you know that you want to be able to do this, then cast. A C++ compiler will throw a compiler error if you don't.
  • But in C, a void pointer (malloc returns a void pointer<sup>*</sup>) can safely be implicitly casted to any other pointer type and back. So it is completely safe to omit it. Note that this is true for void pointers in general. It's not special for malloc. It just happens to be the case that this discussion comes up a lot when talking about malloc.
  • <sup>*In early C, before the 89 standard, there was no void pointer. Instead, a char pointer was used. That's over 30 years ago.</sup>
  • #### 2 - sizeof
  • Let's say you have this code:
  • ```
  • int *p;
  • // Many lines of code
  • p = malloc(size1 * sizeof(int));
  • // More lines of code
  • p = malloc(size2 * sizeof(int));
  • ```
  • Suddenly you realize that you have to change the type of `p` to another pointer type. Will you remember to change EVERYWHERE? And are you sure you will not miss anything? Using `sizeof *p` eliminates this problem. But do remember that `sizeof p` is the size of the pointer, that is `sizeof (int*)`. Mixing this up might give you annoying and hard traced bugs.
  • ## More opinionated stuff
  • Other argue that "it's good habit" to add that extra check that the cast gives. It forces you to think one more time. I strongly disagree with this for several reasons.
  • Firstly, you never do this for non-pointer types. This code looks completely ridiculous:
  • int x = (int)42;
  • int y = (int)x - (int)8;
  • Secondly, in C a cast typically means "I know what I'm doing". So if you're doing it wrong, you can actually HIDE a bug. The argument about forcing you to think again makes sense in C++, because it will not compile if you do it wrong.
  • There is also the argument that omitting the cast might hide that you have forgotten to include `stdlib.h`. To me, this sounds like clutching at straws. Forgetting that will typically make your program crash pretty fast. And modern compiler DO warn you about this. `gcc` yields "warning: incompatible implicit declaration of built-in function ‘malloc’ [-Wbuiltin-declaration-mismatch]"
  • ## TL;DR
  • You should use
  • int *p = malloc(n * sizeof *p);
  • for two reasons
  • 1. The cast `(int*)` is not necessary, which means it's clutter.
  • 2. Using `sizeof *p` instead of `sizeof(int)` removes code duplication.
  • But remember to check if allocation succeeded before using the memory. It's done like this:
  • ```
  • int *p = malloc(n * sizeof *p);
  • if(!p) {
  • // Handle error
  • }
  • ```
  • ## Longer answer
  • #### 1 - Casting
  • Some people argue that the cast makes it possible to compile the code with both a C compiler and a C++ compiler. While this is technically true and sometimes useful, it's not the typical use case. If you know that you want to be able to do this, then cast. A C++ compiler will throw a compiler error if you don't.
  • But in C, a void pointer (malloc returns a void pointer<sup>*</sup>) can safely be implicitly casted to any other pointer type and back. So it is completely safe to omit it. Note that this is true for void pointers in general. It's not special for malloc. It just happens to be the case that this discussion comes up a lot when talking about malloc.
  • <sup>*In early C, before the 89 standard, there was no void pointer. Instead, a char pointer was used. That's over 30 years ago.</sup>
  • #### 2 - sizeof
  • Let's say you have this code:
  • ```
  • int *p;
  • // Many lines of code
  • p = malloc(size1 * sizeof(int));
  • // More lines of code
  • p = malloc(size2 * sizeof(int));
  • ```
  • Suddenly you realize that you have to change the type of `p` to another pointer type. Will you remember to change EVERYWHERE? And are you sure you will not miss anything? Using `sizeof *p` eliminates this problem. But do remember that `sizeof p` is the size of the pointer, that is `sizeof (int*)`. Mixing this up might give you annoying and hard traced bugs.
  • ## More opinionated stuff
  • Other argue that "it's good habit" to add that extra check that the cast gives. It forces you to think one more time. I strongly disagree with this for several reasons.
  • Firstly, you never do this for non-pointer types. This code looks completely ridiculous:
  • int x = (int)42;
  • int y = (int)x - (int)8;
  • Secondly, in C a cast typically means "I know what I'm doing". So if you're doing it wrong, you can actually HIDE a bug. The argument about forcing you to think again makes sense in C++, because it will not compile if you do it wrong.
#3: Post edited by user avatar klutt‭ · 2022-02-10T01:43:45Z (over 2 years ago)
  • ## TL;DR
  • You should use
  • int *p = malloc(n * sizeof *p);
  • for two reasons
  • 1. The cast `(int*)` is not necessary, which means it's clutter.
  • 2. Using `sizeof *p` instead of `sizeof(int)` removes code duplication.
  • But remember to check if allocation succeeded before using the memory. It's done like this:
  • ```
  • int *p = malloc(n * sizeof *p);
  • if(!p) {
  • // Handle error
  • }
  • ```
  • ## Longer answer
  • #### 1 - Casting
  • Some people argue that the cast makes it possible to compile the code with both a C compiler and a C++ compiler. While this is technically true and sometimes useful, it's not the typical use case. If you know that you want to be able to do this, then cast. A C++ compiler will throw a compiler error if you don't.
  • But in C, a void pointer (malloc returns a void pointer<sup>*</sup>) can safely be implicitly casted to any other pointer type and back. So it is completely safe to omit it.
  • <sup>*In early C, before the 89 standard, there was no void pointer. Instead, a char pointer was used. That's over 30 years ago.</sup>
  • #### 2 - sizeof
  • Let's say you have this code:
  • ```
  • int *p;
  • // Many lines of code
  • p = malloc(size1 * sizeof(int));
  • // More lines of code
  • p = malloc(size2 * sizeof(int));
  • ```
  • Suddenly you realize that you have to change the type of `p` to another pointer type. Will you remember to change EVERYWHERE? And are you sure you will not miss anything? Using `sizeof *p` eliminates this problem. But do remember that `sizeof p` is the size of the pointer, that is `sizeof (int*)`. Mixing this up might give you annoying and hard traced bugs.
  • ## More opinionated stuff
  • Other argue that "it's good habit" to add that extra check that the cast gives. It forces you to think one more time. I strongly disagree with this for several reasons.
  • Firstly, you never do this for non-pointer types. This code looks completely ridiculous:
  • int x = (int)42;
  • int y = (int)x - (int)8;
  • Secondly, in C a cast typically means "I know what I'm doing". So if you're doing it wrong, you can actually HIDE a bug. The argument about forcing you to think again makes sense in C++, because it will not compile if you do it wrong.
  • There is also the argument that omitting the cast might hide that you have forgotten to include `stdlib.h`. To me, this sounds like clutching at straws. Forgetting that will typically make your program crash pretty fast. And modern compiler DO warn you about this. `gcc` yields "warning: incompatible implicit declaration of built-in function ‘malloc’ [-Wbuiltin-declaration-mismatch]"
  • ## TL;DR
  • You should use
  • int *p = malloc(n * sizeof *p);
  • for two reasons
  • 1. The cast `(int*)` is not necessary, which means it's clutter.
  • 2. Using `sizeof *p` instead of `sizeof(int)` removes code duplication.
  • But remember to check if allocation succeeded before using the memory. It's done like this:
  • ```
  • int *p = malloc(n * sizeof *p);
  • if(!p) {
  • // Handle error
  • }
  • ```
  • ## Longer answer
  • #### 1 - Casting
  • Some people argue that the cast makes it possible to compile the code with both a C compiler and a C++ compiler. While this is technically true and sometimes useful, it's not the typical use case. If you know that you want to be able to do this, then cast. A C++ compiler will throw a compiler error if you don't.
  • But in C, a void pointer (malloc returns a void pointer<sup>*</sup>) can safely be implicitly casted to any other pointer type and back. So it is completely safe to omit it. Note that this is true for void pointers in general. It's not special for malloc. It just happens to be the case that this discussion comes up a lot when talking about malloc.
  • <sup>*In early C, before the 89 standard, there was no void pointer. Instead, a char pointer was used. That's over 30 years ago.</sup>
  • #### 2 - sizeof
  • Let's say you have this code:
  • ```
  • int *p;
  • // Many lines of code
  • p = malloc(size1 * sizeof(int));
  • // More lines of code
  • p = malloc(size2 * sizeof(int));
  • ```
  • Suddenly you realize that you have to change the type of `p` to another pointer type. Will you remember to change EVERYWHERE? And are you sure you will not miss anything? Using `sizeof *p` eliminates this problem. But do remember that `sizeof p` is the size of the pointer, that is `sizeof (int*)`. Mixing this up might give you annoying and hard traced bugs.
  • ## More opinionated stuff
  • Other argue that "it's good habit" to add that extra check that the cast gives. It forces you to think one more time. I strongly disagree with this for several reasons.
  • Firstly, you never do this for non-pointer types. This code looks completely ridiculous:
  • int x = (int)42;
  • int y = (int)x - (int)8;
  • Secondly, in C a cast typically means "I know what I'm doing". So if you're doing it wrong, you can actually HIDE a bug. The argument about forcing you to think again makes sense in C++, because it will not compile if you do it wrong.
  • There is also the argument that omitting the cast might hide that you have forgotten to include `stdlib.h`. To me, this sounds like clutching at straws. Forgetting that will typically make your program crash pretty fast. And modern compiler DO warn you about this. `gcc` yields "warning: incompatible implicit declaration of built-in function ‘malloc’ [-Wbuiltin-declaration-mismatch]"
#2: Post edited by user avatar klutt‭ · 2022-02-10T01:40:29Z (over 2 years ago)
  • ## TL;DR
  • You should use
  • int *p = malloc(n * sizeof *p);
  • for two reasons
  • 1. The cast `(int*)` is not necessary, which means it's clutter.
  • 2. Using `sizeof *p` instead of `sizeof(int)` removes code duplication.
  • But remember to check if allocation succeeded before using the memory. It's done like this:
  • ```
  • int *p = malloc(n * sizeof *p);
  • if(!p) {
  • // Handle error
  • }
  • ```
  • ## Longer answer
  • #### 1 - Casting
  • Some people argue that the cast makes it possible to compile the code with both a C compiler and a C++ compiler. While this is technically true and sometimes useful, it's not the typical use case. If you know that you want to be able to do this, then cast. A C++ compiler will throw a compiler error if you don't.
  • #### 2 - sizeof
  • Let's say you have this code:
  • ```
  • int *p;
  • // Many lines of code
  • p = malloc(size1 * sizeof(int));
  • // More lines of code
  • p = malloc(size2 * sizeof(int));
  • ```
  • Suddenly you realize that you have to change the type of `p` to another pointer type. Will you remember to change EVERYWHERE? And are you sure you will not miss anything? Using `sizeof *p` eliminates this problem. But do remember that `sizeof p` is the size of the pointer, that is `sizeof (int*)`. Mixing this up might give you annoying and hard traced bugs.
  • ## More opinionated stuff
  • Other argue that "it's good habit" to add that extra check that the cast gives. It forces you to think one more time. I strongly disagree with this for several reasons.
  • Firstly, you never do this for non-pointer types. This code looks completely ridiculous:
  • int x = (int)42;
  • int y = (int)x - (int)8;
  • Secondly, in C a cast typically means "I know what I'm doing". So if you're doing it wrong, you can actually HIDE a bug. The argument about forcing you to think again makes sense in C++, because it will not compile if you do it wrong.
  • There is also the argument that omitting the cast might hide that you have forgotten to include `stdlib.h`. To me, this sounds like clutching at straws. Forgetting that will typically make your program crash pretty fast. And modern compiler DO warn you about this. `gcc` yields "warning: incompatible implicit declaration of built-in function ‘malloc’ [-Wbuiltin-declaration-mismatch]"
  • ## TL;DR
  • You should use
  • int *p = malloc(n * sizeof *p);
  • for two reasons
  • 1. The cast `(int*)` is not necessary, which means it's clutter.
  • 2. Using `sizeof *p` instead of `sizeof(int)` removes code duplication.
  • But remember to check if allocation succeeded before using the memory. It's done like this:
  • ```
  • int *p = malloc(n * sizeof *p);
  • if(!p) {
  • // Handle error
  • }
  • ```
  • ## Longer answer
  • #### 1 - Casting
  • Some people argue that the cast makes it possible to compile the code with both a C compiler and a C++ compiler. While this is technically true and sometimes useful, it's not the typical use case. If you know that you want to be able to do this, then cast. A C++ compiler will throw a compiler error if you don't.
  • But in C, a void pointer (malloc returns a void pointer<sup>*</sup>) can safely be implicitly casted to any other pointer type and back. So it is completely safe to omit it.
  • <sup>*In early C, before the 89 standard, there was no void pointer. Instead, a char pointer was used. That's over 30 years ago.</sup>
  • #### 2 - sizeof
  • Let's say you have this code:
  • ```
  • int *p;
  • // Many lines of code
  • p = malloc(size1 * sizeof(int));
  • // More lines of code
  • p = malloc(size2 * sizeof(int));
  • ```
  • Suddenly you realize that you have to change the type of `p` to another pointer type. Will you remember to change EVERYWHERE? And are you sure you will not miss anything? Using `sizeof *p` eliminates this problem. But do remember that `sizeof p` is the size of the pointer, that is `sizeof (int*)`. Mixing this up might give you annoying and hard traced bugs.
  • ## More opinionated stuff
  • Other argue that "it's good habit" to add that extra check that the cast gives. It forces you to think one more time. I strongly disagree with this for several reasons.
  • Firstly, you never do this for non-pointer types. This code looks completely ridiculous:
  • int x = (int)42;
  • int y = (int)x - (int)8;
  • Secondly, in C a cast typically means "I know what I'm doing". So if you're doing it wrong, you can actually HIDE a bug. The argument about forcing you to think again makes sense in C++, because it will not compile if you do it wrong.
  • There is also the argument that omitting the cast might hide that you have forgotten to include `stdlib.h`. To me, this sounds like clutching at straws. Forgetting that will typically make your program crash pretty fast. And modern compiler DO warn you about this. `gcc` yields "warning: incompatible implicit declaration of built-in function ‘malloc’ [-Wbuiltin-declaration-mismatch]"
#1: Initial revision by user avatar klutt‭ · 2022-02-10T01:35:43Z (over 2 years ago)
## TL;DR

You should use 

    int *p = malloc(n * sizeof *p);

for two reasons

1. The cast `(int*)` is not necessary, which means it's clutter.
2. Using `sizeof *p` instead of `sizeof(int)` removes code duplication.

But remember to check if allocation succeeded before using the memory. It's done like this:

```
int *p = malloc(n * sizeof *p);
if(!p) {
    // Handle error
}
```

## Longer answer

#### 1 - Casting
Some people argue that the cast makes it possible to compile the code with both a C compiler and a C++ compiler. While this is technically true and sometimes useful, it's not the typical use case. If you know that you want to be able to do this, then cast. A C++ compiler will throw a compiler error if you don't.

#### 2 - sizeof
Let's say you have this code:

```
int *p;
// Many lines of code
p = malloc(size1 * sizeof(int));
// More lines of code
p = malloc(size2 * sizeof(int)); 
```

Suddenly you realize that you have to change the type of `p` to another pointer type. Will you remember to change EVERYWHERE? And are you sure you will not miss anything? Using `sizeof *p` eliminates this problem. But do remember that `sizeof p` is the size of the pointer, that is `sizeof (int*)`. Mixing this up might give you annoying and hard traced bugs.

## More opinionated stuff

Other argue that "it's good habit" to add that extra check that the cast gives. It forces you to think one more time. I strongly disagree with this for several reasons.

Firstly, you never do this for non-pointer types. This code looks completely ridiculous:

    int x = (int)42;
    int y = (int)x - (int)8;

Secondly, in C a cast typically means "I know what I'm doing". So if you're doing it wrong, you can actually HIDE a bug. The argument about forcing you to think again makes sense in C++, because it will not compile if you do it wrong.

There is also the argument that omitting the cast might hide that you have forgotten to include `stdlib.h`. To me, this sounds like clutching at straws. Forgetting that will typically make your program crash pretty fast. And modern compiler DO warn you about this. `gcc` yields "warning: incompatible implicit declaration of built-in function ‘malloc’ [-Wbuiltin-declaration-mismatch]"