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Q&A How to generate random objects at different locations on x, y, z axis

I have been trying to generate a random object on all three axis in different locations. However, Vector3 doesn't accept that many overloads e.g: Vector3 spawnPos = new Vector3(Random.Range(spawnL...

1 answer  ·  posted 2y ago by simonJN‭  ·  last activity 2y ago by deleted user

Question c# unity3d
#2: Post edited by user avatar r~~‭ · 2022-09-25T17:33:55Z (about 2 years ago)
How to generate random objects at different locations on x, y, z axis
I have been trying to generate a random object on all three axis in different locations. However, Vector3 doesn't accept that many overloads e.g:

`Vector3 spawnPos = new Vector3(Random.Range(spawnLimitXLeft, spawnLimitXRight), spawnPosY, 0);`

I want a spawn limit range for y and z similar to x in the above example but I dont know how to impliment it. The results being that I can generate an object within a positive and negative range on y and z as well? 
#1: Initial revision by user avatar simonJN‭ · 2022-09-25T06:58:27Z (about 2 years ago)
How to generate random objects at different locations on x, y, z axis
I have been trying to generate a random object on all three axis in different locations. However, Vector3 doesn't accept that many overloads e.g:

`Vector3 spawnPos = new Vector3(Random.Range(spawnLimitXLeft, spawnLimitXRight), spawnPosY, 0);`

I want a spawn limit range for y and z similar to x in the above example but I dont know how to impliment it. The results being that I can generate an object within a positive and negative range on y and z as well?