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The question is about libraries that extend the data type system to ensure physically realistic computations. Think std::chrono but for distance and mass and other things as well as for time. Inste...
#2: Post edited
Any testimonials for any C++ units of measure library?
The question is about libraries that extend the data type system to ensure physically realistic computations. Think std::chrono but for distance and mass and other things as well as for time. Instead of adding 2 and 3 to get five, you can add 2 kilometers and 3 meters to get 2003 meters. It's easy to find people who dislike using them, but are there success stories? My particular reservations are about learning curves. I'm in a shop with a smart but very small team that can't take a lot of time to figure out something like Boost Units. That leaves, by one estimate, about 3700 other libraries in the same space. If anyone's a satisfied user, which one did you integrate in your project, how did you pick it, and what problems should I look out for?
- The question is about libraries that extend the data type system to ensure physically realistic computations. Think `std::chrono` but for distance and mass and other things as well as for time. Instead of adding 2 and 3 to get five, you can add 2 kilometers and 3 meters to get 2003 meters. It's easy to find people who dislike using them, but are there success stories? My particular reservations are about learning curves. I'm in a shop with a smart but very small team that can't take a lot of time to figure out something like Boost Units. That leaves, by one estimate, about 3700 other libraries in the same space. If anyone's a satisfied user, which one did you integrate in your project, how did you pick it, and what problems should I look out for?
#1: Initial revision
Any testimonials for any C++ units of measure library?
The question is about libraries that extend the data type system to ensure physically realistic computations. Think std::chrono but for distance and mass and other things as well as for time. Instead of adding 2 and 3 to get five, you can add 2 kilometers and 3 meters to get 2003 meters. It's easy to find people who dislike using them, but are there success stories? My particular reservations are about learning curves. I'm in a shop with a smart but very small team that can't take a lot of time to figure out something like Boost Units. That leaves, by one estimate, about 3700 other libraries in the same space. If anyone's a satisfied user, which one did you integrate in your project, how did you pick it, and what problems should I look out for?