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Q&A How would I go about chunk loading around player in a 3 dimensional cartesian coordinate space

It seems I'm missing something since the answer should really be obvious. Nonetheless, I'll answer what you appear to be asking to get the obvious case out of the way. The method has already "f...

posted 1y ago by Olin Lathrop‭  ·  edited 1y ago by Olin Lathrop‭

Answer
#2: Post edited by user avatar Olin Lathrop‭ · 2022-11-07T13:10:13Z (over 1 year ago)
  • The method has already "fallen apart" due to the extra axis of 2D. In 1D it's nice and simple. You grab N behind and N in front, all nicely sequential.
  • Note how your diagram has lines that break the flow and start again at a new Y coordinate. 3D is just an extension of that.
  • In 2D, you already know how to load a row. You go back and load multiple rows when the Y dimension is added. In 3D, you remember from the 2D case how to load a layer. You go back and load multiple layers when the Z dimension is added.
  • It seems I'm missing something since the answer should really be obvious. Nonetheless, I'll answer what you appear to be asking to get the obvious case out of the way.
  • <hr>
  • The method has already "fallen apart" due to the extra axis of 2D. In 1D it's nice and simple. You grab N behind and N in front, all nicely sequential.
  • Note how your diagram has lines that break the flow and start again at a new Y coordinate. 3D is just an extension of that.
  • In 2D, you already know how to load a row. You go back and load multiple rows when the Y dimension is added. In 3D, you remember from the 2D case how to load a layer. You go back and load multiple layers when the Z dimension is added.
#1: Initial revision by user avatar Olin Lathrop‭ · 2022-11-07T13:07:56Z (over 1 year ago)
The method has already "fallen apart" due to the extra axis of 2D.  In 1D it's nice and simple.  You grab N behind and N in front, all nicely sequential.

Note how your diagram has lines that break the flow and start again at a new Y coordinate.  3D is just an extension of that.

In 2D, you already know how to load a row.  You go back and load multiple rows when the Y dimension is added.  In 3D, you remember from the 2D case how to load a layer.  You go back and load multiple layers when the Z dimension is added.