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Q&A Method not found when emitting a custom signal, but the game seems to work when played.

In Godot 4.1.1 I moved some scenes and started getting parenting errors. I think I got that fixed, but I'm mentioning it in case it is important. I have an Area2d called House. house.gd has two c...

1 answer  ·  posted 6mo ago by TecBrat‭  ·  last activity 6mo ago by TecBrat‭

Question godot gdscript
#2: Post edited by user avatar Alexei‭ · 2023-11-19T07:30:00Z (6 months ago)
formatted the code
  • In Godot 4.1.1 I moved some scenes and started getting parenting errors. I think I got that fixed, but I'm mentioning it in case it is important.
  • I have an Area2d called House.
  • house.gd has two custom signals
  • `signal player_entered
  • signal player_exited
  • func _on_body_entered(body):
  • print("Emitting player_entered")
  • player_entered.emit()
  • func _on_body_exited(body):
  • print("Emitting player_exited")
  • player_exited.emit()`
  • The custom signals are connected to a scene called Outside.
  • In outside.gd I have
  • `func _on_house_player_entered():
  • print("Player Entered House!")
  • var tween = get_tree().create_tween()
  • tween.tween_property($Player/Camera2D,"zoom",Vector2(.5,.5),1)
  • func _on_house_player_exited():
  • print("Player Exited House!")
  • var tween = get_tree().create_tween()
  • tween.tween_property($Player/Camera2D,"zoom",Vector2(.2,.2),1)`
  • When I run the outside scene, I can enter the house and the camera zooms. I can exit the house and the camera zoom resets.
  • So far, so good.
  • The debugger gives two errors:
  • > E 0:00:35:0663 house.gd:20 @ _on_body_entered(): Error calling from signal 'player_entered' to callable: 'Area2D(house.gd)::_on_player_entered': Method not found.
  • <C++ Source> core/object/object.cpp:1082 @ emit_signalp()
  • <Stack Trace> house.gd:20 @ _on_body_entered()
  • and
  • > E 0:00:36:0414 house.gd:26 @ _on_body_exited(): Error calling from signal 'player_exited' to callable: 'Area2D(house.gd)::_on_player_exited': Method not found.
  • <C++ Source> core/object/object.cpp:1082 @ emit_signalp()
  • <Stack Trace> house.gd:26 @ _on_body_exited()
  • I removed the relevant code from both files, re-attached all four signals and pasted the code back in the files. I still get the errors. What am I doing wrong? (I'm only 7 hours into my first lesson, so there's a lot I don't know.)
  • In Godot 4.1.1 I moved some scenes and started getting parenting errors. I think I got that fixed, but I'm mentioning it in case it is important.
  • I have an Area2d called House.
  • house.gd has two custom signals
  • ```
  • signal player_entered
  • signal player_exited
  • func _on_body_entered(body):
  • print("Emitting player_entered")
  • player_entered.emit()
  • func _on_body_exited(body):
  • print("Emitting player_exited")
  • player_exited.emit()`
  • ```
  • The custom signals are connected to a scene called Outside.
  • In outside.gd I have
  • ```
  • func _on_house_player_entered():
  • print("Player Entered House!")
  • var tween = get_tree().create_tween()
  • tween.tween_property($Player/Camera2D,"zoom",Vector2(.5,.5),1)
  • func _on_house_player_exited():
  • print("Player Exited House!")
  • var tween = get_tree().create_tween()
  • tween.tween_property($Player/Camera2D,"zoom",Vector2(.2,.2),1)`
  • ```
  • When I run the outside scene, I can enter the house and the camera zooms. I can exit the house and the camera zoom resets.
  • So far, so good.
  • The debugger gives two errors:
  • > E 0:00:35:0663 house.gd:20 @ _on_body_entered(): Error calling from signal 'player_entered' to callable: 'Area2D(house.gd)::_on_player_entered': Method not found.
  • <C++ Source> core/object/object.cpp:1082 @ emit_signalp()
  • <Stack Trace> house.gd:20 @ _on_body_entered()
  • and
  • > E 0:00:36:0414 house.gd:26 @ _on_body_exited(): Error calling from signal 'player_exited' to callable: 'Area2D(house.gd)::_on_player_exited': Method not found.
  • <C++ Source> core/object/object.cpp:1082 @ emit_signalp()
  • <Stack Trace> house.gd:26 @ _on_body_exited()
  • I removed the relevant code from both files, re-attached all four signals and pasted the code back in the files. I still get the errors. What am I doing wrong? (I'm only 7 hours into my first lesson, so there's a lot I don't know.)
#1: Initial revision by user avatar TecBrat‭ · 2023-11-19T01:18:39Z (6 months ago)
 Method not found when emitting a custom signal, but the game seems to work when played.
In Godot 4.1.1 I moved some scenes and started getting parenting errors. I think I got that fixed, but I'm mentioning it in case it is important.

I have an Area2d called House.
house.gd has two custom signals

`signal player_entered
signal player_exited

func _on_body_entered(body):
	print("Emitting player_entered")
	player_entered.emit()

func _on_body_exited(body):
	print("Emitting player_exited")
	player_exited.emit()`

The custom signals are connected to a scene called Outside.

In outside.gd I have

`func _on_house_player_entered():
	print("Player Entered House!")
	var tween = get_tree().create_tween()
	tween.tween_property($Player/Camera2D,"zoom",Vector2(.5,.5),1)


func _on_house_player_exited():
	print("Player Exited House!")
	var tween = get_tree().create_tween()
	tween.tween_property($Player/Camera2D,"zoom",Vector2(.2,.2),1)`

When I run the outside scene, I can enter the house and the camera zooms. I can exit the house and the camera zoom resets.

So far, so good.

The debugger gives two errors:

 > E 0:00:35:0663   house.gd:20 @ _on_body_entered(): Error calling from signal 'player_entered' to callable: 'Area2D(house.gd)::_on_player_entered': Method not found.
  <C++ Source>   core/object/object.cpp:1082 @ emit_signalp()
  <Stack Trace>  house.gd:20 @ _on_body_entered()

and

 > E 0:00:36:0414   house.gd:26 @ _on_body_exited(): Error calling from signal 'player_exited' to callable: 'Area2D(house.gd)::_on_player_exited': Method not found.
  <C++ Source>   core/object/object.cpp:1082 @ emit_signalp()
  <Stack Trace>  house.gd:26 @ _on_body_exited()

I removed the relevant code from both files, re-attached all four signals and pasted the code back in the files. I still get the errors. What am I doing wrong? (I'm only 7 hours into my first lesson, so there's a lot I don't know.)