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Can I conditionally include class members without using #ifdef?
#ifdef
sections can, of course, be used to include or exclude chunks of code based on some criteria known at compile time. One big problem is that when the condition is evaluated to false
, the chunk is not only excluded from the compiled code but the compiler skips right over it altogether. This means code in that skipped chunk won't go through the compiler's checks to determine whether it's still valid.
For the contents of a function, it's possible to get the best of both worlds using if constexpr
. If it evaluates to false the compiler will exclude the body of the statement, but will still check that it's valid.
Is there any way to do this with member variables, though?
Say I have a Widget
class that may or may not need a FooBar
depending on whether or not we want that feature in one of the many products that uses Widget
. I can do this:
class Widget
{
public:
Widget();
void doSomething();
void doSomethingElse();
#ifdef HAS_FOOBAR
void activateFooBar();
#endif
private:
#ifdef HAS_FOOBAR
FooBar fooBar;
#endif
};
The advantage is that when I'm building the code for a product that doesn't have a FooBar, my Widget
class doesn't have methods it doesn't need, and will also take up less memory due to the member variable being gone. But the disadvantage is that if I'm working on something for a product that doesn't have a FooBar, if I make a change that would break the code in activateFooBar
I might miss it entirely until the next time someone builds for a product that does have a FooBar.
If HAS_FOOBAR
were a constexpr bool
, instead of excluding activateFooBar
I could maybe implement it like this:
void Widget::activateFooBar()
{
if constexpr (!HAS_FOOBAR)
return;
// ...
}
but then I still have the fooBar
member, no matter what, and instances of the Widget
class will always include it in the memory they take up.
Is there any nice, neat way to avoid this?
1 answer
There's nothing as elegant as if constexpr
, unfortunately. However, it is possible to achieve the practical effects (member functions and data only present conditionally).
Start by creating a class template that will encapsulate all the fooBar
-specific code and data. Use the Curiously Recurring Template Pattern (CRTP) to make the rest of the Widget
class accessible:
template <class Self>
struct Widget_FooBar
{
void activateFooBar()
{
fooBar.activate();
self.doSomething();
}
private:
Self& self() { return static_cast<Self&>(*this); }
const Self& self() const { return static_cast<const Self&>(*this); }
FooBar fooBar;
};
Next, create an empty class to use as an alternative when FooBar
is not supposed to be used:
struct Widget_NoFooBar
{};
Finally, choose the appropriate base class for Widget
:
constexpr bool HAS_FOOBAR = whatever;
struct Widget : std::conditional_t<HAS_FOOBAR, Widget_FooBar<Widget>, Widget_NoFooBar>
{
void doSomethingElse()
{
do_stuff();
if constexpr(HAS_FOOBAR) {
activateFooBar();
}
}
};
This way, the member functions and data are held in Widget_FooBar
, which is only included in Widget
if HAS_FOOBAR
is true.
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