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Q&A Rails 6.1, unbelievable assets-precompile time for a smallish project

I have an old Ruby on Rails project currently running on Rails 6.1. It isn't very large. I have got the old asset pipeline, 2.7 MB of Javascript in a node_modules folder and 3.7 MB of files in the ...

1 answer  ·  posted 4mo ago by plain_toast‭  ·  last activity 4mo ago by plain_toast‭

Question ruby-on-rails
#1: Initial revision by user avatar plain_toast‭ · 2026-05-15T11:32:19Z (4 months ago)
Rails 6.1, unbelievable assets-precompile time for a smallish project
I have an old Ruby on Rails project currently running on Rails 6.1. It isn't very large. I have got the old asset pipeline, 2.7 MB of Javascript in a node_modules folder and 3.7 MB of files in the asset folder.

When I build my Docker image, precompiling assets takes nearly two hours. Yes, two hours. I have no clue why, as the project isn't large. I have larger projects with exactly the same setup where the precompile time is a couple of minutes.

I have found that I can run rake assets:precompile in verbose mode and with a flag DEBUG=1. Neither produces any output worth watching. The first outputs a couple of setting values and then precompiles assets without any feedback. The second only produces a list of files it writes when it finishes.

What could cause this unbelievable build time? Is there any way to debug it? Some place where I could put in statements like `puts 'processing xyz'` to see which files cause that incredible compile time? Can I just edit the code in `/Users/marion/.rvm/gems/ruby-3.2.3/gems/sprockets-rails-3.5.2/lib/sprockets/rails/task.rb`? If so, what would be sensible edits?