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Is it undefined behaviour to just make a pointer point outside boundaries of an array without dereferencing it?

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I have heard that it is undefined behaviour to make a pointer point outside boundaries of an array even without dereferencing it. Can that really be true? Consider this code:

int main(void) 
{
    char arr[10];
    char *ptr = &arr[-1];
    char c = *ptr;
}

The line char c = *ptr is obviously bad, because it's accessing out of bounds. But I heard something that even the second line char *ptr = &arr[-1] invokes undefined behaviour? Is this true? What does the standard say?

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General comments (5 comments)

2 answers

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Yes, the second line invokes undefined behavior.

First of all, according to C17 6.5.2.1 regarding array subscripting, an expression E1[E2] is just "syntactic sugar" for *((E1)+(E2))). So what applies here is actually the binary + operator. More info regarding why [] is actually never used with an array operand here.

So your example is equivalent to char *ptr = &*((arr) + (-1));, where arr "decays" into a pointer to the first element. The arr operand ends up as a pointer type and the -1 operand is an integer type.

C17 6.5.6/8 then provides the following text for additive operators:

When an expression that has integer type is added to or subtracted from a pointer, the result has the type of the pointer operand. /--/
If both the pointer operand and the result point to elements of the same array object, or one past the last element of the array object, the evaluation shall not produce an overflow; otherwise, the behavior is undefined.

In this case, the result does not point inside arr so "otherwise, the behavior is undefined".

That is, the evaluation of the + operator is what first causes undefined behavior, before the de-referencing.


We can demonstrate this UB with gcc x86 -O3 by first compiling:

int arr[3] = {1,2,3};
printf("%d\n", arr[0]);

which disassembles into

    mov     edi, offset .L.str
    mov     esi, 1

That is, as part of some calling convention ESI gets directly loaded with the value 1 , equivalent to what would have been stored in arr[0] if the array got allocated. If I change this to printf("%d\n", arr[-1]);, the instruction for setting up ESI is simply removed from the disassembly and I suppose the program prints whatever garbage value that happened to be stored inside ESI. The compiler doesn't even attempt to de-reference the variable by fetching a value from the stack corresponding to memory address arr - 1.

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General comments (1 comment)
+1
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When a compiler encounters the statements

char arr[10];
char *ptr = &arr[-1]

there are three things that it could reasonably do:

  1. It can raise an error.

  2. It can compile the statements and raise a warning.

  3. It can compile the statemnts silently.

I think that, in cases 2 and 3, everyone would agree that the value placed in ptr should be such that

ptr + i == &arr[i - 1]

whenever i - 1 is a valid index of arr.

I assume that when the language specification says that the compiler's behaviour is undefined it means that the compiler designer is free to choose from these three options.

Although ptr would hold an invalid pointer value there are plausible situations where this would be useful. One example is simulating an array with a non-zero lower bound:

&ptr[1] == &arr[0]

I can think of two reasons for the compiler to generate a warning or error. The first is to draw the programmer's attention to a simple mistake in the "typing error" category. Perhaps he (or she) meant arr[1] or arr[N-1].

Here I think it is worth comparing &arr[-1] with the equivalent arr - 1. Although these are technically equivalent they are conceptually distinct. The former applies an invalid index to an array, then takes the address of the (non-existent) element. The latter is just a normal pointer arithmetic expression.

The fact that clang gives a warning for the former but passes the latter silently indicates that the clang designers recognised this distinction.

The second, more serious, reason for rejecting this code is that it may result in genuinely undefined behaviour when the program is run. In a general-purpose computer with a large address space this is unlikely, but in a microcontroller system the address of arr may be close to zero. (It can never actually be zero as this has a special meaning.) In that situation subtracting from a pointer could cause an arithmetic overflow, even if the pointer is never dereferenced.

To sum up, although the compiler may accept it and the resultant program do what you expect, it is better to avoid assigning illegal values to pointers. Even if it appears that you could make your code more efficient the compiler's optimiser will probably do a better job, and it will take account of the vagaries of the target hardware.

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