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Activity for TecBratâ€
Type | On... | Excerpt | Status | Date |
---|---|---|---|---|
Comment | Post #290253 |
Because I don't know what goes on in the background, I don't know what the root cause was. I'd be happy to accept someone else's answer if they can explain it. (more) |
— | about 1 year ago |
Edit | Post #290253 | Initial revision | — | about 1 year ago |
Answer | — |
A: Method not found when emitting a custom signal, but the game seems to work when played. My solution was to carefully disconnect every signal from every node involved, then re-implement and reconnect each signal. Now it works with no error. (more) |
— | about 1 year ago |
Edit | Post #290251 | Initial revision | — | about 1 year ago |
Answer | — |
A: The way I tried to mark up code did not work. What is the right way to do it? Alexei's comment gave me the answer. Instead of using the code icon, put three backticks "```" at the start and end of the code. Each set of backticks must be on it's own line. Here's an example: ``` Called every frame. 'delta' is the elapsed time since the previous frame. func process(delta)... (more) |
— | about 1 year ago |
Comment | Post #290249 |
Alexei, thank you for the cleanup. I have since learned how to do it right. (more) |
— | about 1 year ago |
Edit | Post #290250 |
Post edited: |
— | about 1 year ago |
Comment | Post #290250 |
No. I didn't know that existed. I'll look into it. Thanks ... (Edit) I looked into it and I understand. If you'll make an actual answer out of that, I'll accept it. Perhaps this will help someone else in the future. (more) |
— | about 1 year ago |
Edit | Post #290250 | Initial revision | — | about 1 year ago |
Question | — |
The way I tried to mark up code did not work. What is the right way to do it? The way I tried to mark up code did not work. What is the right way to do it? The line break after the first signal is ignored. Some languages use a hash as a comment. Here, it bolds the line, actually setting it to an \ tag. Now I'm typing this, I realize that only the loop at the end actua... (more) |
— | about 1 year ago |
Edit | Post #290249 | Initial revision | — | about 1 year ago |
Question | — |
Method not found when emitting a custom signal, but the game seems to work when played. In Godot 4.1.1 I moved some scenes and started getting parenting errors. I think I got that fixed, but I'm mentioning it in case it is important. I have an Area2d called House. house.gd has two custom signals ``` signal playerentered signal playerexited func onbodyentered(body): print("... (more) |
— | about 1 year ago |
Edit | Post #282008 | Initial revision | — | over 3 years ago |
Question | — |
How can I customize the default project templates, or create my own, in Android Studio 4.2.1 I want to remove a deprecated entry from the default build.gradle file as well as change the default layout of an empty activity to use Relative Layout instead of constraint. I'm using Android Studio 4.2.1 on Windows 10. I've seen Q&A elsewhere with solutions that apparently no longer work on t... (more) |
— | over 3 years ago |