Welcome to Software Development on Codidact!
Will you help us build our independent community of developers helping developers? We're small and trying to grow. We welcome questions about all aspects of software development, from design to code to QA and more. Got questions? Got answers? Got code you'd like someone to review? Please join us.
Activity for TecBratâ€
Type | On... | Excerpt | Status | Date |
---|---|---|---|---|
Answer | — |
A: Method not found when emitting a custom signal, but the game seems to work when played. My solution was to carefully disconnect every signal from every node involved, then re-implement and reconnect each signal. Now it works with no error. (more) |
— | 6 months ago |
Answer | — |
A: The way I tried to mark up code did not work. What is the right way to do it? Alexei's comment gave me the answer. Instead of using the code icon, put three backticks "```" at the start and end of the code. Each set of backticks must be on it's own line. Here's an example: ``` Called every frame. 'delta' is the elapsed time since the previous frame. func process(delta)... (more) |
— | 6 months ago |
Question | — |
The way I tried to mark up code did not work. What is the right way to do it? The way I tried to mark up code did not work. What is the right way to do it? The line break after the first signal is ignored. Some languages use a hash as a comment. Here, it bolds the line, actually setting it to an \ tag. Now I'm typing this, I realize that only the loop at the end actua... (more) |
— | 6 months ago |
Question | — |
Method not found when emitting a custom signal, but the game seems to work when played. In Godot 4.1.1 I moved some scenes and started getting parenting errors. I think I got that fixed, but I'm mentioning it in case it is important. I have an Area2d called House. house.gd has two custom signals ``` signal playerentered signal playerexited func onbodyentered(body): print("... (more) |
— | 6 months ago |
Question | — |
How can I customize the default project templates, or create my own, in Android Studio 4.2.1 I want to remove a deprecated entry from the default build.gradle file as well as change the default layout of an empty activity to use Relative Layout instead of constraint. I'm using Android Studio 4.2.1 on Windows 10. I've seen Q&A elsewhere with solutions that apparently no longer work on t... (more) |
— | almost 3 years ago |