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Comments on How to generate random objects at different locations on x, y, z axis

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How to generate random objects at different locations on x, y, z axis

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I have been trying to generate a random object on all three axis in different locations. However, Vector3 doesn't accept that many overloads e.g:

Vector3 spawnPos = new Vector3(Random.Range(spawnLimitXLeft, spawnLimitXRight), spawnPosY, 0);

I want a spawn limit range for y and z similar to x in the above example but I dont know how to impliment it. The results being that I can generate an object within a positive and negative range on y and z as well?

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1 comment thread

Not sure I quite understand the problem. Why do you think you need an overload to do this? If the giv... (3 comments)
Not sure I quite understand the problem. Why do you think you need an overload to do this? If the giv...
deleted user wrote about 2 years ago

Not sure I quite understand the problem. Why do you think you need an overload to do this? If the given code is successfully randomising the X position, why don't you just use similar code for the Y and Z coordinates, i.e. new Vector3(Random.Range(spawnLimitXLeft, spawnLimitXRight), Random.Range(spawnLimitYBottom, spawnLimitYTop), Random.Range(spawnLimitZBottom, spawnLimitZTop))?

simonJN‭ wrote about 2 years ago

Thank you for your response. I didn't understand the syntax of creating the other axis. I didn't realise that you need to add Random.Range() again to specify them, as in the original example y, z were just added to the same expression.

Thank you for explaining that!

deleted user wrote about 2 years ago

No problem, I'll convert the comment into an answer then.