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How do I share a type between a client and server, but make a specific field optional for one and required for the other?

+5
−0

Let's say I have a client/server application with a data structure on the server side:

type User = {
  name: string;
  superSecretGovernmentIdNumber: string;
};

These fields are both non-nullable; all users in this system have a name and a superSecretGovernmentIdNumber, and the server always knows what both are.

On the client, I'd like to be able to use this same type, with non-nullable name, but depending on whether the user you're viewing is yourself or another person, you may or may not be able to see that user's superSecretGovernmentIdNumber. That is, I would like the same type to be this on the client:

type User = {
  name: string;
  superSecretGovernmentIdNumber?: string;
};

There is Partial<T>, which would make everything optional, but I still want name to be required.

Is this expressible in TypeScript? How?

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2 answers

+1
−0

The existing answer is fine, but you can achieve similar results in many ways using some of TypeScript's utility types.

Required<T>

While you cannot use (only) Partial to do this, TypeScript provides the opposite Required as well - so if one of your types requires all properties, you can start by defining the one with some optional ones:

type UserForClients = {
   name: string;
   superSecretGovernmentIdNumber?: string;
};

type UserForServers = Required<UserForClients>;

Partial<T> and (Omit<T, K> or Pick<T, K>)

Going in the other direction, starting with a "base" type and making some properties optional. Partial makes everything optional, but by combining it with parts of the base type that still require some properties, we can "cancel" the optionality:

type UserForServers = {
    name: string;
    superSecretGovernmentIdNumber: string;
};

type UserForClients = Partial<UserForServers> & Omit<UserForServers, "superSecretGovernmentIdNumber">;

// Or, equivalently

type UserForClients = Partial<UserForServers> & Pick<UserForServers, "name">;

Custom Utility types

We can create some utility types of our own to handle these cases if they are frequent:

type WithOptional<T, K extends keyof T> = Partial<T> & Omit<T, K>;

type UserForServer = {
   name: string;
   superSecretGovernmentIdNumber: string;
};

type UserForClient = WithOptional<UserForServer, "superSecretGovermentIdNumber">;

// Or, equivalently

type RequireOnly<T, K extends keyof T> = Partial<T> & Required<Pick<T, K>>;

type UserForServer = {
   name: string;
   superSecretGovernmentIdNumber: string;
};

type UserForClient = RequireOnly<UserForServer, "name">;

// Or, equivalently

type WithRequired<T, K extends keyof T> = T & Required<Pick<T, K>>;

type UserForClient = {
    name: string;
    superSecretGovernmentIdNumber?: string;
};

type UserForServer = WithRequired<UserForClient, "superSecretGovernmentIdNumber">;
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+4
−0

This can be done using conditional types.

I defined these helper types:

enum Role { server, client };
type PossiblyHiddenFromClients<R extends Role, T> =
  T | (R extends Role.client ? undefined : never);

When R is server, this type reduces to T (via T | never); when R is client, it is T | undefined.

User can then be defined as:

type User<R extends Role> = {
  name: string;
  superSecretGovernmentIdNumber: PossiblyHiddenFromClients<R, string>;
};

There are now two types, User<Role.server> representing a full unredacted user, and User<Role.client> representing one that may or may not have information missing. The client should always use the latter; the server uses the former internally and converts to the latter (redacting as required) when returning data to the client.

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